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B11
Working on transitions and improving the midfight.
Middle:
Added ledge for soldiers to use
Increased height of the wall to make high bombs easier.
Change medium hp pack to small (not sure about this change)
Removed sign
Made the floor flatter
Second:
A new balcony added intended to make the area feel a bit more "more". Often found capping the point and stopping the enemy team from entering from the lobby was quite awkward, hopefully, the balcony helps the area feel a bit more "controllable" for both teams.
Last:
Changed left sign (defender persp) to improve the rollout and to make it feel better to play in
Cleared up right side to improve sacs
Moved under from left to right to also improve sacs (this also increases walk time from lower to lobby to make scouts a bit less powerful when sacing into lobby from last)
Choke
Removed doorway, intended to simplify the choke fight. Also will make it simpler to push middle. (might make it more difficult will be keeping a close eye on this)
Quake Room
Moved the trigger for the window shutter further back to stop people from hiding up there
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