Mannbase

Mannbase RC2b

B11
Working on transitions and improving the midfight.

Middle:
  • Added ledge for soldiers to use
  • Increased height of the wall to make high bombs easier.
  • Change medium hp pack to small (not sure about this change)
  • Removed sign
  • Made the floor flatter
Second:
  • A new balcony added intended to make the area feel a bit more "more". Often found capping the point and stopping the enemy team from entering from the lobby was quite awkward, hopefully, the balcony helps the area feel a bit more "controllable" for both teams.

Last:
  • Changed left sign (defender persp) to improve the rollout and to make it feel better to play in
  • Cleared up right side to improve sacs
  • Moved under from left to right to also improve sacs (this also increases walk time from lower to lobby to make scouts a bit less powerful when sacing into lobby from last)
Choke
  • Removed doorway, intended to simplify the choke fight. Also will make it simpler to push middle. (might make it more difficult will be keeping a close eye on this)
Quake Room
  • Moved the trigger for the window shutter further back to stop people from hiding up there
I made a vid to show some rollout ideas: here
Many many fixes thank you kake :p
Wanted to try and hone in on a visual style. Looks like I've figured it out.

Middle:
  • Cleaned up sign
Second:
  • Removed Jump-pad
  • Changed Choke
  • Improved detailing on the spire
  • Players can now climb their way into window room.
  • Large OOB detail area added

Last:
  • Visibility improvements
  • Swamped fences for glass
  • Raised OOB area slightly
Choke
  • New detailing
ALSO
added rocket created by yiify ^-^
Small update:

Changed lobby to close of sightlines.
Covered up detailing on last to make splash dmg easier.
Opened up quake room.

upload_2020-9-23_23-30-45.png
Yo, b9 is here.
Changelog:

Middle:

· Added new terrain

· Moved boxes

· Added boxes

· More/diff lighting

Second:

· Basically the same

Last:

· Less sentry spots

· Spawn has been moved forward

Choke:

· New window into IT

IT:

· New window into choke (hopefully this fixes flanks)

Yep
Fixed small clipping issues
Get b8’d

Been a while heh



Middle:

· Changed shape of shack
· Increased size of displacement and the texture.
· General retexturing and detailing

Second:

· Revamped structure on second
· Move ramp at choke closer in order to improve rollout

Last:

· Aligned point better
· Cleaned up staircases
· Move position of shutter slightly
· Window revamped
· General detailing

IT:

· Revamped

Quake Room:

· Revamped (sorta)

Window Room:

· New route into second
Middle
  • Reduced height of shack, and rotated orientation.
Quake room
  • Windows blocked off, added window shutter.
Lobby
  • Made it easier to traverse
Last
  • Moved satellite away from the control point.
  • Made right door larger
  • Removed windows from shutter.

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Slight improvements to both flanks, second and middle.
Minor clipping and aesthetic changes.


Middle:
· Stairs to the point closer to choke.
· The point is not as tall high.


Computer:
· Changed to a dropdown.


Quake:
· New room to help defenders.


Second:
· Adjusted slightly to make the point feel more comfortable.
Added health to second