Maintenance Yard A7

Attempt at making a 5 CP

  1. A7

    F4NGS
    A7

    - Shortened capture times for all the points
    - Reduced respawn times
    - Helped to block sightlines at mid
    - Added another route to 2nd point by shutter door and moved shutter doors back
    - Adjusted forward spawn locations
    - Fixed spectator cams
    - No more invisible displacement texture at mid
  2. A6

    F4NGS
    A6
    came back to work on this map after not touching it for several months. scrapped most of it though kept allot of the design of last and 2nd capture points. removed the train gimmick and worked on shortening the distance between points.

    20200426102324_1.jpg 20200426102342_1.jpg 20200426102434_1.jpg 20200426102358_1.jpg 20200426102502_1.jpg 20200426102709_1.jpg
  3. A5

    F4NGS
    A5
    - removed train flank to last
    - replaced flatcars with boxcars on trains
    - the train is now shorter
    - shorten distance time to take flank with grass to 2nd
    - added new flank to 2nd that leads under point
    - added to platforms at 2nd
    - added drop down to full health pack near 2nd
    - added to lobby before last
    - moved spawners at last closer to spawn gates

    :D
  4. A4

    F4NGS
    A4
    - Changed last point's cap time from 2 to 4 seconds
    - Changed 2nd point's cap time from 6 to 8 seconds
    - Changed mid point's cap time from 11 to 12 seconds
    - added lip to spawn gates so they dont z clip with door frame
    - replaced orecars with containers at mid
    - replaced metal barriers at 2nd CP with brush walls with windows
    - shorten width of hurt trigger on trains
    - clipped some stuff
  5. Changed some stuff

    F4NGS
    A3

    - changed train gates from func_rotating_door to func_door so they slide open to stop the doors from getting stuck on players when rotating
    - changed mid cap zone to original size
    - added orecars to mid
    - opened up area under 2nd CP
  6. A2 - thanks for the feedback during the playtest :)

    F4NGS
    A2

    - lowered height of nipple at mid
    - Shorten length of cap zone at cap, so you can't cap on platform near point
    - resigned a more direct route to mid that cross train tracks
    - removed flatcars at mid
    - added no entry texture to forward spawn gates
    - fixed train doors
    - new flank that follows train path (can only access when train is passing)
    - new route for defenders to 2nd point.
    - made left flank into last more open and added health and ammo packs
    - made the door...