Two solid months of work have gone into this!
(Literally, today is the 7th July and the last version was uploaded on the 8th May).
Layout changes;
-Reworked the main point massively;
--The two small warehouse buildings on either side of the point have now been completely replaced with a single, much larger warehouse that links both buildings.
--Lower routes under spawn deleted
--Cabin next to point removed
-Battlements extended
-Lower floor flank route and right-hand access route to the battlements have been reworked;
--battlements can be accessed from the right
--lower floor flank route no longer connects to the right-hand upper floor flank; or the point instead, the 2 routes have been flattened into 1, which is entirely interior and links to the main courtyard.
-Building height has been doubles
-The lower main route has been redesigned to be clearer
Overall, most areas of the map have been affected in some way or another. This is by far the biggest change in layout Topside has seen since early alpha.
Cosmetic changes;
-Surfaces have been retextured throughout, now incorporating tiles
-Lighting has been re-done to better reflect the night-time vibe; only coloured blue/cream lighting is used for purposes other than ambient
-Skybox has been hugely expanded upon, now resembles an entire small city complete with pier, distant farmland, mountains, zeppelin and street lighting
-Soundscapes have been added to the map throughout.
The map looks (and sounds) a lot better now!
I'm excited to see what people make of the new layout; if it works as intended, Topside may be wrapped up around the 12-month mark since its first iteration!