Version a4:
-Textured both spawn rooms to make them look more like subway stations.
-Textured the inside of the main buildings.
-Textured the Arch above point, the left side, and the flank routes and flank balcony for both teams.
-Changed the spawn doors from static props to dynamic props.
-Added more nodraw textures on faces that aren't visible during normal gameplay.
-Altered the blockbullets brush at the fences to the left of the shutters to be more accurate to the fence's geometry.
-Removed the right window from the sniper balcony and widened the left window. The right window was useless since all of the angles are obstructed by cover; the left window has angles that arent obstructed.
-Fixed some env_soundscape entities inside sniper balcony that were too big and could play indoor ambiance if the player jump below the sniper balcony, near the full ammo pack.
-Added a custom "DO NOT FEED" overlay at batts (right side).
-Improved the lighting for both spawns. (They now have light_spot entities instead of regular light entities)
-Improved the lighting in batts.
-Improved the lighting in the main buildings.
-Added light fixture props in the areas that had their lighting improved.
-Added signs that direct players to batts and to the control point.
-Moved the pipes in batts to be closer to the arch, mostly done to make space for the new light fixture props.
-Replaced the handrail brushes in the main buildings with props.
-Added some props for decoration on the second floor of the main buildings.
-Added Hint/Skip brushes in the main buildings for optimization.
-Replaced the orange walls on batts and left side with 2fort sniper fences. (It's not a TF2 map until you have the 2fort sniper fence somewhere)
-Widened left side a bit more to provide a bit more covers for teams that are retreating.
-Added handrails near the top-secret room that is not a secret.
-Made the ramp that connects batts to the back of main less steep.
-Fixed the big satellites dishes fading out too soon.
-Changed the main shutter props to brushes.
-Added a super cool texture at both spawns.
Version a3d:
-Fixed an issue in which it was possible to shoot through the metal fence outside of the shutter doors.
-Added some props at spawns for decoration.
-Added Areaportal entities at the train station exits at spawn for optimization.
Version a3c:
-Fixed a problem regarding an Areaportal window that was in the doorway on the bridge at the sniper balcony. It would unload the entire room when looking at it from a specific angle.
-Fixed some custom overlays not rendering on the subway station signs at spawn.
-Set fade distance for some props that didn't have them.
-Changed some clip brushes so that nav meshes aren't created in non-playable areas.
-Added exit signs above the doors at spawn.
-Added more Hint/Skip Brushes for optimization.
-Added an info_obeserver_point looking at the point so that people joining for the first time aren't greeted by the never-ending void.
-Fixed the bridge on the red side that had unusual geometry.
-Remade most of the Hint/Skip brushes from scratch to greatly improve optimization.
-Deleted unnecessary brushes that were used for decoration but weren't actually visible.
-Added Areaportal entities for optimization.
-Added props for decoration.
-Added Team decals for decoration.
-Added func_occluder brushes for optimization.
-Changed the fence to the left of the main shutter from a brush to a displacement.
-Replaced nodraw textures with dev textures on brush faces that can be seen during normal gameplay.
-Added nodraw textures on faces that aren't visible during normal gameplay.
-Added player clip brushes on the pipes at the right side so that players don't get stuck on the pipes.
-Fixed some misaligned props.
Version a3a:
-Added a custom "Soldier bombing" decal to the left side behind the fence.
-Added a custom subway station sign referencing the mvm map Mannhattan.
-Set fade distance for some props that didn't have them.
-Added some props for decoration.
-Increased lighting in the decorative area near the flank balcony.
-Added non-playable areas for decoration.
-Added more Hint/Skip Brushes for optimization.
-Added Soundscape entities.
Version a3:
-Map name has been decided, I've chosen the name "Metropolis".
-Changed the medium health packs at the point to small ones to make it harder for teams to defend.
-Nerfed a potential sniper sightline from right side to point.
-Lowered the fence on the left side to make it easier to rocket jump over.
-Moved the wall of the Sniper balcony backward and widened the windows in order to make Sniper slightly more powerful on offense.
-Changed the small ammo pack in the flank balcony to a medium one to help spies with cloak regenerate cloak.
-Added 2 small fences at the ramps leading to the point to serve as cover for teams approaching the point.
-Separated ammo and health packs a bit more to avoid players accidentally taking ammo or health when they didn't want to.
-Replaced some of the crate props with brushes to improve gameplay.
-Decorated Team spawns to look like subway stations.
-Added some props on top of the boxes near the bridge on the right side to avoid a potential Sniper sightline.
-Changed skybox texture.
-Added Areaportal entities tied to the spawn doors.
-Added non-playable areas for decoration.
-Changed the boxes on the left side to a more conventional wall.
-Lowered the doorway from the right route from spawn to the right side to avoid a potential Sniper sightline.
-Added some props for a bit more decoration.
-Fixed an issue with brush faces not drawing when approaching the crates near the flank balcony.
Mostly changes that make my life easier, some gameplay changes, some optimization, and some decoration.

Version a2b:
-Added more nodraw textures on faces that aren't visible.
-Added more props for decoration.
-Tidied up some sloppy brushes.
-Replaced dev textures to proper ones in areas that are for decoration.
-Tidied up the Skybox.
-Removed Sniper sightline from the shutter doors at mid to the left route from spawn.
-Lowered the arch above the point.
-Removed the angled walls near the point.
-Extended Sniper Balcony forward to be in line with the fence on the left and to provide teams with a bit more room under Balcony.
-Altered the left route from spawn to remove a Sniper Sightline as well as make the left route take slightly longer.
-Altered the entrance to the main room to remove a Sniper Sightline and make the route through mid slightly faster.
-Closed up the Skybox around the Spawn area for better performance and faster compile times
-Added some nodraw textures on faces that aren't visible.
-Removed unnecessary clip brushes.
-Fixed some overlays not appearing.
-Fixed some incorrect clip brushes.
-Fixed some incorrect Hint/Skip Brushes.
-Fixed an issue regarding stickies being able to be placed at the doors and having them stay in place in midair.