Version a7a:

-Added barrels to cover up some potentially problematic sniper sightlines.
-Fixed some texture mistakes.
-Lowered the ground right before the point so that the angled slops on the point aren't so high compared to the surrounding grounds. (Did this to avoid sniper sightlines)
-Made right side brighter for better visibility.
-Added mot Hint brushes and area portals for optimization.
-Fixed some props fading out before they should.
-Added more lighting to left side for better visibility.
-Improved the cover on right side by removing the 2Fort fence and replacing with a ramp and wall that covers players passing by from snipers.
-Connected left side to middle below the sniper nest and removed the health and ammo pack that was there.
-Moved up the wooden fence left side to provide a bit more safety when crossing.
-Added some missing env_cubemaps.
-Removed some health and ammo packs that were out of bounds.
-Remade the arches of right sight leading t the point cause it was driving me insane.
-Added a Decorative arch to left side high ground and to make it harder to spam from left side into the enemy's right side via the flank route.
-Added more spectator cameras. (Mostly to make my life easier taking screenshots)
-Added and edited Hint brushes for optimization.
-Added some crate and player clip brushes on left side to fill in the space behind the 2fort fence.
-Refined the lower ground before reaching the point so that it aligns with other slopes.
-Removed decoration from left side and simplified the skybox to make it easier to edit that area.
-Removed the decoration in the bridge above the point to make it easier to modify and to properly cut up the map for optimization.
Version a7:

Weird update cause I picked up the map after several years.

-Removed unnecessary details and props to make changes way easier.
-Reworked right side and added a one way flank route that leads to the enemy's left side.
-Reworked left side so that it has a area that overlooks the point.
-Lowered the point to make it fairer for the team that doesn't have the point to attack
-Added area portals in the 2 left paths after spawn for optimization.
Version a6:
-Moved both spawns back to create more space outside of spawn.
-Moved both sides so that there is more space on mid.
-Added medium ammo and small health pack on the second floor of the main buildings.
-Removed the flank route from the left side to point.
-Changed the layout of the left side so that it has the same height as the point, making it easier for teams to push from that side.
-Changed some Hint/Skip brushes.
-Removed the health packs at the point; now it's just ammo packs.
-Increased the capture area of the point.
-Changed batts so that it's more enclosed and so that the arch faces to the left.
Version a5b:
-Added a metal grate to the floor on the sniper balcony that lets players above safely see who is below and vice/versa.
-Tweaked the stairs in the main building.
-Added some overlays for decoration.
-Fixed some misaligned light fixture props.
-Fixed a nodraw texture on a face that is visible during normal gameplay.
-Updated some Hint/Skip brushes to match the current map geometry.
-Added some props for decoration.
-Tweaked the ramp in the middle route from spawn.
-Added blocklight brushes in the shutter doors in the main buildings to block light from the outside when compiling the map.
-Increased the brightness of the lighting on the first floor of the main buildings.
Version a5a:
-Fixed a potential Sniper sightline from the Sniper balcony all the way to the back of batts.
-Expanded the main buildings so that there is more space to fight inside.
-Shrunk Sniper balcony a bit and moved the stairs forwards so that instead of it being 2 separate staircases, it's just 1.
-Removed the Orange crates in the main building and made it so that players can just walk through the main building and the staircase that leads to the Sniper balcony.
-Added some overlays for decoration.
-Changed the handrail brushes at the left route of spawn to props.
-Edited some Hint/Skip brushes.
-Added more nodraw textures on faces that aren't visible during normal gameplay.
-Fixed an issue of getting stuck on the wooden fences on mid if you crouch next to them.
-Improved lighting under Sniper Balcony.
-Made the barrel stacks near mid higher to avoid scouts jumping on them and then jumping to sniper balcony to get a free sniper kill.
-Added some props for decoration.
Version a5:
-Added a custom First Aid sign texture next to the resupply lockers at both spawns.
-Lowered the right wall in batts.
-Changed the flank route so that instead of it leading to the enemy's batts, it leads to point.
-Removed the Flank balcony and the bridge connecting it to the Sniper balcony.
-Lowered the point and changed the cover.
-Raised the roof of the main building, sniper balcony, and batts.
-Extended Sniper balcony forward to be in line with the wooden fence on the left side.
-Moved health and ammo packs that were on point to different locations to better suit the new point layout.
-Changed/Added Hint/Skip Brushes for optimization.
-Changed Clip brushes.
-Extended the wood fence on the left side to remove a potential sniper angle.
-Added some overlays for decoration.
-Added some props for decoration.
-Added more nodraw textures on faces that aren't visible during normal gameplay.
-Changed/Added Areaportal entities for optimization.
-Added more skybox props to decorate the 3D skybox.
Version a4d:
-Made the health and ammo packs be perfectly symmetrical on both team sides (they were previously rough approximations)
-Changed the patch textures underneath the health and ammo packs to be 1 patch for each pack instead of 1 big patch that was under both packs.
-Improved the lighting in the non-playable area next to the flank balcony and added a sign that says "Trespassers will be VIOLATED" because I find it REALLY funny.
-Added some props for decoration.
-Added subway trains at both spawns that leave at the beginning of each round.
Version a4c:
-Added some props for decoration.
-Fixed a misaligned texture of a warning sign on a gate on the left side.
-Added and changed some cubemaps.
-Fixed some misaligned textures.
-Added more nodraw textures on faces that aren't visible during normal gameplay.
-Added custom texture of a subway system map to both spawns.
-Improved the lighting in the sniper balcony and the staircase that leads to it.
-Set the BrightnessHDR values of every light source to be the same as their Brightness value.
Version a4b:
-Improved lighting in the top-secret room.
-Added Hint/Skip brushes for Optimization.
-Fixed an issue regarding the right route from spawn to batts not being the same for both teams.
-Fixed an issue regarding the BLU team logo on the left side not appearing.
-Added env_cubemap entities.
-Added a 3D Skybox.
-Improved lighting in the subway stations.
Version a4a:
-Removed the 4 wooden fences at the ramps leading to the point. They made the path towards the point too claustrophobic.
-Moved the Health and ammo packs in the main buildings to the left so that they aren't directly below the dropdown.
-Added a custom Sniper PSA overlay in the sniper balconies.
-Improved lighting in the right route from spawn to batts.
-Improved lighting in the middle route from spawn to the main building.
-Improved lighting on the second floor of the main buildings.
-Extended the funt_nobuild brush to cover the area outside of the shutter door.
-Changed the handrail brushes to props in the right route to batts.
-Widened the right route to batts and added props for decoration.
-Added more props to the non-playable area to the left of spawn.