Indust A6

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Indust A6

An indoor koth map by a complete newbie

So after watching UEAKCrash's tutorial videos (which are so incredibly helpful and useful by the way!) I caved and made a koth map, and now I'm posting it up to hopefully learn how much I did that was right / wrong (because yay learning!)
I came up with an indoor area with a central point that has a roof and two towers on either side, although looking back on it now I'm not entirely sure why I stuck with the indoors theme but I still quite like it.
I'm mostly just looking for lots of feedback since I don't really expect this to be "good"; despite my friends really enjoying it I'm sure I could improve on so much.
Also, please tell me if the cubemaps are borked, they seem to love being incredibly finnicky on my end.

So, here's some screenshots of various places, starting with the full top-down:

Outside BLU spawn:

The "tower" on each side of the point:
The bottom side of the point:
Where the vent in the last screen leads to:
And then, the point itself:

Hopefully I set everything up right, can anyone also let me know if I missed anything? ^^
Star Bright
First release
Last update
King of the Hill

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Latest updates

  1. Now with 99% less dev textures!

    Finally got around to texturing this dang thing! In terms of layout not a whole lot has changed, but I'm happy with where it sits currently (will upload screens in a bit) Removed (hopefully) all dev textures Lowered the ceiling Added some signs...
  2. Updated to A5

    Thanks to whoever was in the EU gameday today. I didn't get a whole lot of feedback, so there weren't many layout changes, but I did get some stuff accomplished: Redistributed health and ammo: Above the point from medium to small To the...