Indust

Indust A6

Finally got around to texturing this dang thing! In terms of layout not a whole lot has changed, but I'm happy with where it sits currently (will upload screens in a bit)

  • Removed (hopefully) all dev textures
  • Lowered the ceiling
  • Added some signs to show where to go
  • Changed the health in vents to a medium pack
Thanks to whoever was in the EU gameday today. I didn't get a whole lot of feedback, so there weren't many layout changes, but I did get some stuff accomplished:

  • Redistributed health and ammo:
  • Above the point from medium to small
  • To the side of the point (below the lights) from small to medium, jump to reach it reduced
  • In vents from small to full (might encourage giving up the high ground of the point? Might change to medium if it's too much)
  • Sightline blocking props moved a tad further away from spawn
  • Textures in vent moved to make a little more sense
  • Removed clipping from ceiling lights (not the ones under the tunnel)