Multi Stage High Plains A3_1
Actually trying to make a modern Dustbowl, instead of just editing the old map and calling it "Pro"
Building from stage 3 outward. Currently this is only stage 3.
Features:
Features:
- Wider routes
- Courtyards for combat along route (Stage 3 in particular)
- Layout tweaks
- New flank for attackers on point 6
- New alternative routes between points 5 and 6
- Defenders last spawn is farther back from the control point
- Forward spawn for attackers
- Props for reaching different elevations
- Ramps and clips to encourage advanced movement (trimping/rocket jumping)
- New layout for CP6, but attempting to stay true to the original
- QOL Improvements
- Defending team respawns on losing a point
- (CP6)Single respawn room for defending team instead of split layout
- More doorways to Resupply to combat camping
- More pickups
- Adjusted capture time and respawn time