Don't let the pretty prairie fool you; RED's intelligence hijacker's getting shut down with grit.
A long time ago in the Teufort farmlands, RED devised a way to intercept BLU communications to not only prepare for incoming attacks but also collect rocket codes. After a prototype of the IHS...
A 3cp map set in the northwest with misty forests on the mountains
Go through the "wet" and wild mountains of the northwest and find out if there are rockets hidden within the dam
(Wait, what do you mean this is Rocky Waters? Never heard of that map)
Duke it out in the dunes for gravel-goodness... and oil, there's that, too!
Amidst the windswept Arabian dunes, RED has masked a massive missile site within their oil and rock mining operation. Inspired by classic TF2 and Counterstrike's Dust map, this three-stage attack/defense fortress...
BLU's cleaning the wastes, one RED cesspool at a time.
Well, thanks to the R.A.M, RED won't be able to pollute these ruined lands any further with that damned missile. All that's left is to finish what BLU started. Send RED packing by securing points A and B, then capture point C before all...
It's a battle of tap-water vs. pisswasser, taking place in a trainyard.
RED and BLU have untapped potential in the fluid industry... no, we're not talking about jarate this time. While BLU is promoting their leadless tap-water, RED is pushing sales for pisswasser wine. Both might be cheap, and...
Looks like it's up to BLU to pitfall another one of RED's rocket schemes.
Another victory for BLU at Dustbowl, one too many in fact, has sent RED into a spiral. They just want to shoot their devastating rocket at something, damnit!
Then they thought of something real clever: while fights were...
Another vacation, another argument; settle your squabble and get on with your camping trip.
You're all performing below standard, and our Mann Co sponsors are starting to pull out. Then we thought about it, and what better way to improve job performance than to bring it with you on your next...
Reclaim the wealth of knowledge found in New Zealand, or keep it for yourselves.
After a humiliating defeat, BLU was forced to evacuate their secret base in the ruins of New Zealand. RED discovered a rare mineral that could lead to developing resistant weapons, so BLU has to put a stop to it...
Will you take the fall, or stand on top to hold as many points as possible in the mining crevices?
Rocks! Rocks as far as the eye can see... well, you're in a big hole, so you can only see so far away. Then if you fall into the canyons, that'll be even deeper. That means more rocks for you...
Sun Tzu had to train to become a great warrior, and for Teufort's amusement, you will too!
Looks like the lot of you got yourselves in trouble with the Teufort law once again. Blame Soldier and Scout for getting into heated arguments with the parents in the middle of a little league game...
Take the fight to TRN and claim those ad-ridden television screens!
Teufort RED Network has been running a lot of annoying adverts over BLU's favorite shows, and you know the worst of it? That money could be going to BLU team right now! Bring your best coat hanger and hack into the RED TV...
Pretty prairies, tall grass, and a rough landing await those looking to infiltrate the RED silo.
As a member of the BLU team, you must ascend RED's ramshackle of a fortress to gain control of their communications satellite. RED team has to send those troublemakers packing by any means...
My first attempt at making a map for a gamemode that isn't KoTH. Also my first map that wasn't made for events (like the 72hr Jam), and was actually made just because I felt like it.
It's a simple 3-point A/D map. I hope I can improve this map even more and detail it in the future. Enjoy for now!
TC Domination implementation in TF2 VScript.
Install instructions
Drop tcdom_logic.nut into tf/scripts/vscripts. Make sure to pack it when ya compile.
Bring everything from tcdom_logic.vmf into your own map.
Enjoy!
Gamemode info
Capture all three control points to win! At round start, each...
2CP A/D map with an alpine setting.
BLU pushes through a staging building to an open A courtyard and after sidewinding pushes up a hill to B, with buildings flanking either side.
A prefab for my custom gamemode Flag Defense (or FD for short)
Inside this you should find all the map logic to make the gamemode work.
Most importantly being:
* A set of three intel briecases with which blu team caps. (theres also a briecase for red but it's disabled by default)
* A point...
5CP is Control Point Tug of War, Not Attack/Defense Race.
THIS is Attack/Defense Race.
(While still similar to 3cp with extra steps) It has geometry similar to Payload Race maps with Point 1 being a near-free cap, Point 2 being on middle, and last being in the enemy base. Hard to capture.
Breachpit is a single-stage 2CP attack/defense map. The map starts with BLU pushing down from a high ground and culminates in a control point above a deathpit near RED spawn. This map is heavily inspired by Gorge. It also sucks
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