• added some detail
  • improved lighting
  • optimized lightmaps
  • optimized vertex lighting
  • greatly expanded areas
  • reworked point a
  • added another route to b
  • added miscellaneous props
  • VIP cane no longer spawns inside a pallet (for real this time)
  • goal strings are now correctly attributed to each team
  • fixed doors clipping through walls
  • converted normal maps to DXT1 to decrease file size
  • reworked red final spawn
  • reworked c
  • adjusted pickups
  • VIP cane no longer spawns inside a pallet
  • added more alternate routes to c
  • catwalks near c are no longer accessible by red
  • made some corridors wider
  • added a staircase near b
  • added pickup patches (except for the first floor since they made the map not compile)
  • fixed pickups casting shadows through floor
  • fixed red final spawn doors not moving
  • fixed red spawn doors on last not opening (how did i miss that lmao)
  • covered a sightline into blu spawn