I was trying to help the VIP team test a new version of the script and was curious to see how Gravel Pit would play, so I made a quick port. After it ended up playing really well, I decided to start art passing it for fun.
View: https://www.twitch.tv/videos/2081292657?t=00h59m50s
Hired to help a guy escape a red base, BLU must escort the VIP to a nearby helicopter to reach freedom. The base has it's own defenses however that they'll need to deal with first. Thankfully, the VIP knows how to disarm them. Capture both the chopper and the missile control room to finally make...
This is the dev package for making maps for VIP VScript starring the Mobster.
Showcase maps: Breakout, Chutes
VIP Mechanics:
To become the VIP you pick up a cane at your spawn.
While reminiscent of the flags from Crasher and Carrier, the cane is technically NOT a flag.
//todo
VIP Map...
Introducing "Checkmate!" (Aka "Merc VIP")
The first in a new submode I came up with. The rules are simple: Two teams, two Civilians. Each team gets a Civvie. Protect yours, hunt the other team's down. Killing the enemy Civ awards 20 points to your team. First to 100 points wins. (Meaning each...
"Civilian has returned to his native lands with an attempt to escape from the RED team, but alas, they overtook him there as well! Escort him through the old victorian streets of the small town next to the sea."
vip_dover, A map i've made specifically for TF2C with the VIP gamemode. Its a 3CP...
A VIP Race map being made for the Team Fortress 2 Classic mod.
How the Gamemode works
VIP Race is a currently unused gamemode in TF2C that is a variation of VIP in which both teams have a Civilian they need to protect and extract. Since no official maps have been created yet for this gamemode...
You've heard of vip_badwater, now get ready for vip_upward. This is just pl_upward, but instead of a bomb there's the Civilian.
Now, this map doesn't have a final control point, and instead have a huge welcoming pit at the end. I'm sure you'll figure out where the Civilian should go.
Features...
Due to the recent site update and migration, an issue regarding recurring paypal payments has shown up. This thread is to help in cancelling your VIP subscription to prevent unnecessary payments.
IF YOU HAVE NOT CANCELLED YOUR RECURRING VIP DONATION, VIP WILL NOT BE AUTOMATICALLY RENEWED VIA...
Hello! Im Alfred and this is vip_holtzmann, a Port of adctf_holtzmann to TF2C. This originally was designed for a contest of TF2Maps, which placed Second on the contest! I decided to give more attention to it and port it over to TF2C as TF2C has more support for the VIP gamemode than Team...
2 Escape Zones, 3 VIP lives, heavy emphasis on ambushing and map control for info.
This is my prefab for Team Fortress 2 Classic's VIP game mode. VIP felt like glorified A/D to me, so I made an alternative mode months ago. This keeps hardcore elements from Trainyard's 1 life, but keeps it...
Another VIP conversion for TF2 Classic! This one comes from cp_egypt. Besides the new BLU Civilian mechanic, there aren't any other changes, with the exception of BLU team losing an entire minute if their civilian dies, in order to punish careless Civilians and discourage them from charging forward.
vip_hunted! A remake of ff_hunted from Fortress Forever for TF2 Classic! As BLU, deliver the flag to the towers to open up the exit for your civilian. As RED, kill the BLU civilian or prevent him from escaping until the time runs out to win! Be aware that none of you have designated spawn rooms...
A VIP x KOTH version of koth_badlands for TF2 Classic! Carry your VIP to the capture point and try to keep it under control! But if your VIP dies, your team will be punished by adding 30 seconds to their timer! Complete with a nav mesh to support bots.
A VIP version of cp_dustbowl for TF2 Classic! Escort the VIP towards the control points as BLU, or try your best to stop him as RED! All 3 stages work. Complete with a nav mesh to support bots, although they've been known to be quite buggy and fail sometimes.
A map using a game type I am calling VIP. A single neutral flag is in the center of the map. The person carrying the flag is the VIP. When they score a kill (multikills that happen from the same instance of damage only count as one) they earn a point for their team. First team to reach the score...
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