• decorated a, b and c
  • increased ceiling height in a and b rooms
  • lighting near a is more moody
  • placed resupply farther from doors in red first spawn
  • decreased red respawn time from 8-16 sec to 7-14 sec
  • fixed prop seams for blu spawn doors (doesn't affect collision)
  • increased cap time of c
  • optimized prop distance fade
  • optimized visportals
  • fixed missing cubemaps
  • added a displacement lod for paint cans near a
  • optimized lightmaps
The map was crashing after waiting for players, even when compiled on Lizardofoz's PC (he didn't have this problem). The VIP VScript has been reverted to V4. This means that the team scramble bug is back.
- i accidentally pack julius and mobster in the same map smh
  • updated the VIP VScript to v6_julius
  • added some detail to c
  • fixed z-fighting crates in blu spawn
  • decorated blu spawn
  • improved texture work
  • red now instantly respawns in the correct spawn room
  • reworked the flank route to c so it's not in a sightline
  • added another one way door near c
  • fixed some pickups being in the wall near c
  • removed an ammo pickup near c (red snipers are annoying)
  • removed a flank route for optimization purposes (no one used it anyway)
  • optimized visleaves
  • optimized prop fade
  • fixed a missing brush
  • added more height variation to a and b
  • slightly expanded b
  • added more props to play around with
  • red now instantly respawns when a and b are capped
  • optimized vertex lighting
  • optimized visleaves
  • added some detail
  • improved lighting
  • optimized lightmaps
  • optimized vertex lighting
  • greatly expanded areas
  • reworked point a
  • added another route to b
  • added miscellaneous props
  • VIP cane no longer spawns inside a pallet (for real this time)
  • goal strings are now correctly attributed to each team
  • fixed doors clipping through walls
  • converted normal maps to DXT1 to decrease file size