improved detail near emergency exit
  • improved soundscape near c
  • decreased the amount of edicts (less crashes with high player count)
  • improved 3d skybox
  • emergency exit behind red 2nd spawn is now properly detailed
  • updated cubemaps once again
  • added more player clips
fixed missing doors (my ass forgot to check visgroups)
  • improved detail
  • updated cubemaps
  • updated vip vscript to version 7e
  • - julius now has voice lines
  • - updated julius view model
  • - resistance powerup has been replaced with healing
  • - fixed flag appearing out of bounds with an outline
  • improved detail
  • more surfaces are now shiny
  • fixed some props z-fighting
  • metal trim now has cubemap reflections
  • optimized lightmaps
  • fixed some areaportals not working properly
  • red spawns are now less confusing thanks to a gray floor
  • improved detail
  • improved lighting
  • fixed crank prop near b having collision
  • fixed missing wall
  • added areaportals to c
  • expanded some doorways
  • improved lighting
  • - placed light_spot entities above regular lights
  • - lighting is now less flat
  • fixed being able to damage players behind the spawn doors
  • adjusted cubemap reflections on some stairs
  • optimized prop fade
  • added painted wall textures by wendy
  • fixed missing textures (nodraw) in red 1st spawn
  • fixed skybox nodraw brush colliding with a wall near blu spawn
  • fixed soundscape near c not activating sometimes
now the development should (hopefully) be straightforward. good thing i did all that before uni.
  • you can no longer build on the computers near c
  • added more detail
  • improved texture work
  • no more dev textures
  • improved 3d skybox
  • added out of bounds areas for an immersive experience
  • most doors and windows now have frames
  • some slopes are now stairs
  • merged out of bounds cubemap brushes
  • clipped stairs near a
  • optimized prop fade
  • fixed inaccessible props having collision