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expanded some doorways
improved lighting
- placed light_spot entities above regular lights
- lighting is now less flat
fixed being able to damage players behind the spawn doors
adjusted cubemap reflections on some stairs
optimized prop fade
added painted wall textures by wendy
fixed missing textures (nodraw) in red 1st spawn
fixed skybox nodraw brush colliding with a wall near blu spawn
fixed soundscape near c not activating sometimes
now the development should (hopefully) be straightforward. good thing i did all that before uni.
you can no longer build on the computers near c
added more detail
improved texture work
no more dev textures
improved 3d skybox
added out of bounds areas for an immersive experience
most doors and windows now have frames
some slopes are now stairs
merged out of bounds cubemap brushes
clipped stairs near a
optimized prop fade
fixed inaccessible props having collision
added some detail to the hall
fixed missing textures
fixed lighting issues
fixed crate props disappearing earlier than usual
the map has only been played on eu servers, so here's a small update for a us test.
improved texture work
improved cubemaps
improved 3d skybox
optimized distance fade
certain metal floors now have cubemap reflections
added more cubemaps
optimized the a-b split area by putting a nodraw brush inside a prop
fixed terminal prop fading early
fixed a typo in the gamemode description
reworked c
- added a flank route
- added computers for height variation
added a cover for blu high ground exit
some corners have been rounded up
fixed clip extending below the ceiling near blu spawn
added a new vip poster (by rami)
added more detail
fixed props disappearing early
fixed vents floating in mid-air near c
clipped stairs with wonky collision
optimized vertex lighting
beta ready?
improved texture work
added more detail
added spectator cameras
removed accidental prop
replaced stair player clips with blockbullets2