improved detail near emergency exit
improved soundscape near c decreased the amount of edicts (less crashes with high player count) improved 3d skybox emergency exit behind red 2nd spawn is now properly detailed updated cubemaps once again added more player clips
fixed missing doors (my ass forgot to check visgroups)
improved detail updated cubemaps
updated vip vscript to version 7e - julius now has voice lines - updated julius view model - resistance powerup has been replaced with healing - fixed flag appearing out of bounds with an outline improved detail more surfaces are now shiny fixed some props z-fighting
metal trim now has cubemap reflections optimized lightmaps fixed some areaportals not working properly
red spawns are now less confusing thanks to a gray floor improved detail improved lighting fixed crank prop near b having collision fixed missing wall added areaportals to c
expanded some doorways improved lighting - placed light_spot entities above regular lights - lighting is now less flat fixed being able to damage players behind the spawn doors adjusted cubemap reflections on some stairs optimized prop fade
added painted wall textures by wendy fixed missing textures (nodraw) in red 1st spawn fixed skybox nodraw brush colliding with a wall near blu spawn fixed soundscape near c not activating sometimes
now the development should (hopefully) be straightforward. good thing i did all that before uni. you can no longer build on the computers near c added more detail improved texture work no more dev textures improved 3d skybox added out of bounds areas for an immersive experience most doors and windows now have frames some slopes are now stairs merged out of bounds cubemap brushes clipped stairs near a optimized prop fade fixed inaccessible props having collision