added some detail to the hall fixed missing textures
fixed lighting issues fixed crate props disappearing earlier than usual
the map has only been played on eu servers, so here's a small update for a us test. improved texture work improved cubemaps improved 3d skybox optimized distance fade
certain metal floors now have cubemap reflections added more cubemaps optimized the a-b split area by putting a nodraw brush inside a prop fixed terminal prop fading early fixed a typo in the gamemode description
reworked c - added a flank route - added computers for height variation added a cover for blu high ground exit some corners have been rounded up fixed clip extending below the ceiling near blu spawn
added a new vip poster (by rami) added more detail fixed props disappearing early fixed vents floating in mid-air near c clipped stairs with wonky collision optimized vertex lighting
beta ready? improved texture work added more detail added spectator cameras removed accidental prop replaced stair player clips with blockbullets2
updated vip-vscript to version 7.5 - vip can now taunt - buffing is now done with a coin projectile - vip health increased from 150 to 175 added a simple 3d skybox added areaportals near spawn, a and b replaced some ramps with stairs improved lighting increased speed of one way doors
vip health increased from 125 to 150 fixed a bug where vip could get stuck in sniper's scope moved pickups that were near blu spawn to one way door to a wood texture on the a-b sign is now more detailed
updated vip-vscript to version 7 added overtime that persists for 30 seconds if the vip is alive vip speed increased from 270 to 300 HU/s vip health decreased from 175 to 125