• added painted wall textures by wendy
  • fixed missing textures (nodraw) in red 1st spawn
  • fixed skybox nodraw brush colliding with a wall near blu spawn
  • fixed soundscape near c not activating sometimes
now the development should (hopefully) be straightforward. good thing i did all that before uni.
  • you can no longer build on the computers near c
  • added more detail
  • improved texture work
  • no more dev textures
  • improved 3d skybox
  • added out of bounds areas for an immersive experience
  • most doors and windows now have frames
  • some slopes are now stairs
  • merged out of bounds cubemap brushes
  • clipped stairs near a
  • optimized prop fade
  • fixed inaccessible props having collision
  • added some detail to the hall
  • fixed missing textures
  • fixed lighting issues
  • fixed crate props disappearing earlier than usual
the map has only been played on eu servers, so here's a small update for a us test.
  • improved texture work
  • improved cubemaps
  • improved 3d skybox
  • optimized distance fade
  • certain metal floors now have cubemap reflections
  • added more cubemaps
  • optimized the a-b split area by putting a nodraw brush inside a prop
  • fixed terminal prop fading early
  • fixed a typo in the gamemode description
  • reworked c
  • - added a flank route
  • - added computers for height variation
  • added a cover for blu high ground exit
  • some corners have been rounded up
  • fixed clip extending below the ceiling near blu spawn
  • added a new vip poster (by rami)
  • added more detail
  • fixed props disappearing early
  • fixed vents floating in mid-air near c
  • clipped stairs with wonky collision
  • optimized vertex lighting
beta ready?
  • improved texture work
  • added more detail
  • added spectator cameras
  • removed accidental prop
  • replaced stair player clips with blockbullets2
  • updated vip-vscript to version 7.5
  • - vip can now taunt
  • - buffing is now done with a coin projectile
  • - vip health increased from 150 to 175
  • added a simple 3d skybox
  • added areaportals near spawn, a and b
  • replaced some ramps with stairs
  • improved lighting
  • increased speed of one way doors