• added some detail to the hall
  • fixed missing textures
  • fixed lighting issues
  • fixed crate props disappearing earlier than usual
the map has only been played on eu servers, so here's a small update for a us test.
  • improved texture work
  • improved cubemaps
  • improved 3d skybox
  • optimized distance fade
  • certain metal floors now have cubemap reflections
  • added more cubemaps
  • optimized the a-b split area by putting a nodraw brush inside a prop
  • fixed terminal prop fading early
  • fixed a typo in the gamemode description
  • reworked c
  • - added a flank route
  • - added computers for height variation
  • added a cover for blu high ground exit
  • some corners have been rounded up
  • fixed clip extending below the ceiling near blu spawn
  • added a new vip poster (by rami)
  • added more detail
  • fixed props disappearing early
  • fixed vents floating in mid-air near c
  • clipped stairs with wonky collision
  • optimized vertex lighting
beta ready?
  • improved texture work
  • added more detail
  • added spectator cameras
  • removed accidental prop
  • replaced stair player clips with blockbullets2
  • updated vip-vscript to version 7.5
  • - vip can now taunt
  • - buffing is now done with a coin projectile
  • - vip health increased from 150 to 175
  • added a simple 3d skybox
  • added areaportals near spawn, a and b
  • replaced some ramps with stairs
  • improved lighting
  • increased speed of one way doors
  • vip health increased from 125 to 150
  • fixed a bug where vip could get stuck in sniper's scope
  • moved pickups that were near blu spawn to one way door to a
  • wood texture on the a-b sign is now more detailed
  • updated vip-vscript to version 7
  • added overtime that persists for 30 seconds if the vip is alive
  • vip speed increased from 270 to 300 HU/s
  • vip health decreased from 175 to 125