vip health increased from 125 to 150 fixed a bug where vip could get stuck in sniper's scope moved pickups that were near blu spawn to one way door to a wood texture on the a-b sign is now more detailed
updated vip-vscript to version 7 added overtime that persists for 30 seconds if the vip is alive vip speed increased from 270 to 300 HU/s vip health decreased from 175 to 125
improved texture work decreased capture time on all points increased the amount of cubemaps added areaportals near a and b decorated spawn
improved texture work optimized visportals near b fixed red players not having the right soundscape playing after respawning fixed overlays disappearing early
optimized distance fade optimized vertex lighting fixed nodraw spot near b
- fixed player clips being misalligned
replaced rail collision with playerclips because people want that for some fucking reason added more red vandalism to red spawn rooms so that players are less confused added a flank route to b removed health and ammo near one way door to c to discourage engineer camping decreased red respawn time from 7-14 sec to 6-12 sec decorated blu spawn
- fixed missing vip hud
fixed broken areaportals fixed missing lighting in red second spawn fixed invisible doors fixed resupply cabinet disappearing after capping a and b fixed soundscapes not working after respawning as blu optimized vertex lighting
c now has a different route widened the upper route doorway near c reworked the second upper route near c added high ground exits in red spawn deactivated resupply cabinet in red spawn will now slide into the wall optimized visportals near red 1st spawn