improved texture work decreased capture time on all points increased the amount of cubemaps added areaportals near a and b decorated spawn
improved texture work optimized visportals near b fixed red players not having the right soundscape playing after respawning fixed overlays disappearing early
optimized distance fade optimized vertex lighting fixed nodraw spot near b
- fixed player clips being misalligned
replaced rail collision with playerclips because people want that for some fucking reason added more red vandalism to red spawn rooms so that players are less confused added a flank route to b removed health and ammo near one way door to c to discourage engineer camping decreased red respawn time from 7-14 sec to 6-12 sec decorated blu spawn
- fixed missing vip hud
fixed broken areaportals fixed missing lighting in red second spawn fixed invisible doors fixed resupply cabinet disappearing after capping a and b fixed soundscapes not working after respawning as blu optimized vertex lighting
c now has a different route widened the upper route doorway near c reworked the second upper route near c added high ground exits in red spawn deactivated resupply cabinet in red spawn will now slide into the wall optimized visportals near red 1st spawn
fixed crate lod being black added some detail to a
fixed z fighting monitor texture near c added a new section that unlocks after blu caps all points (lore reason) fixed missing vip hud when trying to buff a player optimized vertex lighting adjusted color of crate lod