• improved texture work
  • decreased capture time on all points
  • increased the amount of cubemaps
  • added areaportals near a and b
  • decorated spawn
  • improved texture work
  • optimized visportals near b
  • fixed red players not having the right soundscape playing after respawning
  • fixed overlays disappearing early
  • optimized distance fade
  • optimized vertex lighting
  • fixed nodraw spot near b
- fixed player clips being misalligned
  • replaced rail collision with playerclips because people want that for some fucking reason
  • added more red vandalism to red spawn rooms so that players are less confused
  • added a flank route to b
  • removed health and ammo near one way door to c to discourage engineer camping
  • decreased red respawn time from 7-14 sec to 6-12 sec
  • decorated blu spawn
- fixed missing vip hud
  • fixed broken areaportals
  • fixed missing lighting in red second spawn
  • fixed invisible doors
  • fixed resupply cabinet disappearing after capping a and b
  • fixed soundscapes not working after respawning as blu
  • optimized vertex lighting
  • c now has a different route
  • widened the upper route doorway near c
  • reworked the second upper route near c
  • added high ground exits in red spawn
  • deactivated resupply cabinet in red spawn will now slide into the wall
  • optimized visportals near red 1st spawn
  • fixed crate lod being black
  • added some detail to a
  • fixed z fighting monitor texture near c
  • added a new section that unlocks after blu caps all points (lore reason)
  • fixed missing vip hud when trying to buff a player
  • optimized vertex lighting
  • adjusted color of crate lod