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added some detail
improved lighting
optimized lightmaps
optimized vertex lighting
greatly expanded areas
reworked point a
added another route to b
added miscellaneous props
VIP cane no longer spawns inside a pallet (for real this time)
goal strings are now correctly attributed to each team
fixed doors clipping through walls
converted normal maps to DXT1 to decrease file size
reworked red final spawn
reworked c
adjusted pickups
VIP cane no longer spawns inside a pallet
added more alternate routes to c
catwalks near c are no longer accessible by red
made some corridors wider
added a staircase near b
added pickup patches (except for the first floor since they made the map not compile)
fixed pickups casting shadows through floor
fixed red final spawn doors not moving
fixed red spawn doors on last not opening (how did i miss that lmao)
covered a sightline into blu spawn