Texture? I hardly know her! Gravel Pass has it's first update!
// Patch Notes //
Map:
+
A storm of texturing and detailing has struck Gravel Pass!
+ Added a new pathway from Gate A to spawn for tanks/robots (destructible barrier that lets robots through when broken)
+ Fixed an exploit that allowed buildings to be constructed in the spawn room.
+ Fixed an exploit that allowed players to jump to the roof of Gate A.
+ Fixed an exploit that allowed players to build out of bounds in Gate A area.
+ Adjusted collision on the stairway in the cargo elevator.
+ Improved positioning of the ladder in the cave to avoid players getting stuck. (It's still a little wonky)
Mission: Mannslaughter / EXP /
+ Fixed incorrect stats on the Giant Charged Soldiers in Wave 2.
+ Fixed long pauses breaking mission pacing
+ Minor changes to take advantage of the new tank/bot shortcut.
Future Plans:
- Add more robust tank branch support (triggerable relays to customize detailed pathing)
- Add more misc. events (Allow certain tagged robots to break tank barrier, add optional robot spawns in Gate A tank tunnel)
- Speed boost from spawn to account for the maps immensity?
- Additional lighting/texture passes