// Patch Notes //
Map:
+ By default, all tanks will now alternate between paths after exiting the factory and entering the mining town.
+ Added new lightshafts to make map prettyful.
+ Gate A's bomb is now unique because it's fun!
+ Added new homemade bot path holograms to indicate gatebot direction.
+ Gate A's bomb will now cause bomb carriers to take the opposing path of the bomb path. (it's also a unique model now)
+ Minor changes made to gameplay space.
+ Minor changes made to detail.
+ Edicts changed. (from 1590 to 1657)
Fixes:
+ Optimizing (hopefully, as it is my first map, it is designed from the ground up to be a crime against Source.)
+ Fog now switches to match skybox when traveling between the factory and the cave.
+ Fixed a buildable spot near the front that would cause sentry busters to uninstall.
+ Fixed a bug that caused some spawns of Gate A to not disable after the gate was captured and a new wave started.
+ Added and upgraded some packs near the hatch.
Now playable on potato.tf with a port I made of Electrolysis by Sergeant Table, adapted to utilize Gatebots!