General Medieval Tie

Past 72hr Jam Entry General Medieval Tie v1

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Past 72hr Jam Entry General Medieval Tie v1

Medieval MvM mission/concept without sv_medieval 0

"I'd love to join you down there, mortals, but I have a heart condition and the rules are clearly posted. I'm with you, it's ridiculous. Write your congressman!"
© Merasmus

This is "medieval" mission with no server side plugins/modifications installed. Bots suffer no damage from ranged weapons unless (!) :
  • It's small list of specific weapons (list included in .zip and in this post)
  • It's a mini-crit/full crit damage
- Tanks
- Custom Icons (oy-vey)
- Random bots, all medievalized!
- And obligatory shenanigans your team can't pull off.

Estimated difficulty: Advanced-Expert+, depends on wave/team
Suggested classes:
  • Pyro, focus - airblast : Next to a neccessity, no single test managed to beat last waves without that.
  • Sniper : Recommended, not Sydney Sleeper or Bow, Explosive Headshots are your best friend.
  • Medic : Optional, if you can manage to ubersaw-kritz 24/7 you're dumping down difficulty a lot due to unlocking all ranged weaponry for your team.
  • Demoknight : Optional, can mostly solo deal with all the small robots on the field except most annoying/tiresome
Classes to avoid:
  • Scout : No matter how good your mini-crit mark is and how good milk is, it's just not worth it when your team already lacks damage
  • Engineer : Unless you get some form of minicrits 24/7 - you're useless and even then, going some melee focused class is plain better.
  • Speeder bots tend to not use banner and keep switching from melee to Concheror, being useless. (Expect fix after Jam, maybe for showcase)
  • Steak Tanks sometimes dispense their Buffalo Steaks, healing players (Cannot be fixed, r: Heavy AI)
List of found weapons that do ranged damage without crits:
  • Righteous Bison
  • Alt-Fire of Short Circuit
  • Medic Shield
  • Explosive headshots
  • Enforcer
Any weapon that is melee and/or recieves crits of any form is also capable of dealing damage
  • Milk Syringes upgrade applies milk even if no damage was done
  • Sentries do count up assists even if they did no damage
Entire album on imgur:



.zip contains :
- Population files (mvm_mapname_gmt.pop) and 2 generic files that meant to work with most custom maps.
- Base robot files (robot_gmt.pop/robot_gmt_bot.pop). They are REQUIRED for mission to run on any map.
- Custom icons (leaderboard_class_*.vmt/vmf). Include them in your resource download file for server owners.
** Everything explained more clearly in README file **

Plans till end of 72hr: Done and dusted.

Special thanks to:
Valve, IG Icon pack creators : creating base material for icons.
Surny - providing only possible support in form of providing server. Without testing, this would be WAY.. WAY worse.

P.S. It's GMT. Like, Greenwich Mean/Meridian Time. But it's not.
First release
Last update
Previous 72hr Entries

More downloads from Nuke

Latest updates

  1. "Final" : Done'n'dusted. Hopefully. Cause i'm out of time.

    Fixed couple small bugs Now included in .zip : README file More clear ranged weaponry list Known/Unfixable bugs list Example resource list for server owners Returned mvm_coaltown_gmt_icons.pop for testing purposes on server/client side
  2. B1F : Really small fix

    Fixed Giant spawning too early on first wave of Bigrock Endurance
  3. B1 : What else?

    Added endurance versions Added generic version that "should" work on any map that follows conventional naming