Changed lighting in the tunnel to not be as bright
Changed collision on sphinx's body to block everything
Created a custom collision body for the sphinx's paws
Moved the health and ammo boxes in the tunnel backward so that they are visible from the central portion of the tunnel
Fixed the red resupply lockers not to be tiny (those were for the tiny desk teammates)
Modified the loading zone door to have a different texture along with a glass window so people can peer in before they continue
Reworked the top of the middle section, turning it into a cave such that it is able to more effectively block line of sight and stop soldiers and demos from rocketing over the middle section all together
Fixed lighting problems found in the sphinx
Added logic to respawn the capping person within 2.5 seconds of their capture (allows for them to see their body flop around at the bottom of the pit)
Added medium ammo kit to the top of the cafe, since it seemed cool
Added extra cover around the sphinx's paws and a new pair of obelisks to block the sight line between the two waterfront sections