Yes, this is my second take at doing this redo:
This is an experimental update that completely redoes the center of the map to make it feel open, yet still offers fun gameplay opportunities. The idea is that the center of the map is a winding, sandstone ancient town, residing against a mountain with a "new town" section down below
General updates
Removed player clip on the arches by the coast to lessen confusion
Fixed clipping on top of blu's garage so people can't stay up there (just a bug don't worry)
Redid the health and ammo packs (some have moved around) to allow for a brush underneath
Reworked the shipping and receiving side entrance to the pyramid, to make it more obvious that you can go that way
Fixed a small gap on the office side of blu's pyramid
Reworked the archway between the cafe and the garage to fully block the lane (added a walkway across to make up for it)
Reworked the spawn room's exit area, to remove the sun shades that were there yet still add a cover to those exiting the spawn rooms
Lowered the water levels such as to not interfere/ cause issues with the gameplay
Redid the cube maps on the map to make more sense
Changed the small arrow signs to be non-animated version as they added too much to the visual clutter
Reworked the flag notification system, primarily removing the notification about a teammate getting the intel. Additionally, the round start message has been reworded
Playing around with reducing the respawn times for players (Currently set to ~10 seconds)