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CTF Timer Logic v2

CTF timer integration setup with full support for overtime

Adding a game timer to CTF by default will force a stalemate at 0 regardless of score, or will be in overtime until both flags return to base. This fixes that, as well as a few other things.

This was a lot of work to set up, so I would appreciate a thanks somewhere if you've used this / adapted it for your own purposes.

Features:
- Round timer
- Adding time when a capture is made by the losing team
- Respawning the team whose flag just got captured
-- (...unless they just lost)
- Correctly awarding wins to the leading team when the timer runs out
- Correctly calling stalemate if scores are tied when the timer runs out
- Going into overtime if the losing team is carrying the enemy flag, giving them a chance to comeback
- Many other edge-cases to do with overtime
- No hardcoded score limits, so this will work on servers that change the capture limit

io_v2 prefab.png

io_v2.png
Author
pont
Downloads
727
Views
1,204
First release
Last update
Category
Prefabs

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Latest updates

  1. v2

    v1.x of this logic was created during the Pick It Up! contest - as such, it was a hacky mess of tacked-on functionality. v2 is a complete remake of the logic from the ground-up. Changelog: - Remade logic and diagram entirely - it's readable...