logic

  1. Sonoma

    Request for gamemode logic/vscript

    howdy, I need logic for my take on a more comp viable ctf format It's called "pickup-ctf" and is based on a format similar to the one played in tfc and qwtf The gamemode: The gamemode uses one flag RED is defending, BLU is attacking, BLU must capture the RED intel as many times as they can...
  2. Entity Report

    deeprock_blustartspawn_alpha a2 - VMF

    Secret Tunnel
  3. Freyja

    Sulfur-Type Logic Prefab v1

    VMF map file and associated vscripts to reconstruct the gamemode found in cp_sulfur This is the latest version of logic from the in-game version ====INSTALL INSTRUCTIONS==== Place the contents of "mapsrc" folder in the location where you save your VMFs Place the contents of...
  4. collacot

    [GUIDE] Using zz_red/blue_koth_timers in KoTH Maps Through I/O

    For a more permanent place for this info, I've updated the Valve Developer Community page on tf_logic_koth. Introduction The zz_red_koth_timer and zz_blue_koth_timer entities are team_round_timer entities auto-generated by the tf_logic_koth entity on map load. These timers control the...
  5. 14bit

    14bit's Improved Territorial Control Prefab

    14bit submitted a new resource: 14bit's Improved Territorial Control Prefab - Finally, you can have a Round Overview with ease! Read more about this resource...
  6. 14bit

    14bit's Improved Territorial Control Prefab v1

    14bit's Improved Territorial Control Prefab This prefab includes two parts: An updated TC entity setup .vmf The files needed for a custom Round Overview To use the Round Overview, put the TCtemplate folder in your tf/custom folder Original logic based off of the gamemode prefab from A Boojum...
  7. r0nii

    Carribean's cannon assets. (Edited cannons) v1

    EVERYTHING INSIDE THIS DOWNLOAD IS MINE EXPECT THE MODELS AND TEXTURES. THEY WERE JUST SLIGHTLY EDITED!!! ORIGINAL DOWNLOAD: https://tf2maps.net/downloads/medieval-cannon.6062/ Map named Carribean had cannons that sucked. I really liked the map so i decided to help the creator with those...
  8. youporkchop5

    Drones 2022-02-10

    These are a set of two RED and BLU aligned drones. They're very simple and easy to alter. Use them if you're feeling spicy with anti-spawncamp tactics, or as enemies in adventure type maps!
  9. Skylark

    Campaign Gamemode Prefab V1

    Campaign Gamemode The goal of campaign mode is similar to TC, taking over the map non-linearly. What is different is that CM has 1 round to capture the final point or hold the most points by the end of the time (no overtime, no time is added on cap). The main gimmick of this gamemode is that...
  10. Fault in Maps

    Special Delivery - Elevator (No Rocket) Gamemode Prefab 2021-08-17

    As great as the ABS prefabs are, I felt the Special Delivery prefab was lacking. I feel SD_Doomsday works well because it mixes CP and CTF by forcing the flag carrier to hold a point for some time. ABS doesn't have this 'hold,' instead giving the player a free win on cap. Great for Invade CTF...
  11. Fluury

    Additional PASS Time Logic Prefab v1

    This Prefab contains all the crackhead logic used for the PASS Time changes made in Smalltime. Goal of these changes is to improve PASS Time in pubs, make it less frustrating for players and to add a bunch of quality of life changes. You can read more about the thought process and why all of...
  12. Da Spud Lord

    Engineer Buildings on Moving Platforms Prefab V1

    You'd think making a moving platform that engineers can build upon would be an easy enough thing to implement: Detect when a building is placed on it, and parent to the platform. Alas, we can take nothing for granted when it comes to this acursed engine! Yet! Even in the face of fearsome...
  13. 14bit

    Sticky Stopper v1

    Sticky Stopper - Make stickies work with moving/dissapearing platforms and props Long have we sought a way to make stickies work nicely with moving objects in TF2, and today I finally present one possible solution: The Sticky Stopper! This is an entity setup consisting of a trigger, a filter...
  14. pont

    CTF Timer Logic v2

    Adding a game timer to CTF by default will force a stalemate at 0 regardless of score, or will be in overtime until both flags return to base. This fixes that, as well as a few other things. This was a lot of work to set up, so I would appreciate a thanks somewhere if you've used this / adapted...
  15. 14bit

    The Improved PASS Time Prefab V3

    This is a heavily modified version of the Official PASS Time prefab that was created by Escalation Studios. This prefab was originally created for Microcontest #5: PASS Time Panic. More information about PASS Time and its design conventions can be found there. The official prefab is a bit of a...
  16. SnickerPuffs

    The goals won't show on the PASS Time hud

    I'm working on the next update for my "Pick It Up!" contet entry, and something I changed caused the logic to break and stop showing the goals on the hud. The goals still work, so it's only a visual bug. Oddly enough, the player/ball tracker portion of the hud still works, so whatever I did that...
  17. Mikroscopic

    21Gorge behind the scenes: Why a control point map needs NPC entities

    For Startacker's 2020 April Fool's Day contest, I created a map named cp_21gorge. It's an edit of 5gorge but with 21 control points instead of 5. I actually came up with the idea for a control point map with an ungodly number of points several years ago, but was never able to make it due to...
  18. Aulli

    Multi-stage/Location KOTH 2020-02-10

    At the start of each round, chooses a location to move the king of the hill point to. Includes logic for blockers, for sealing off parts of the map depending on which point is chosen. Options exist for: pure random, stages, and best-of-three stages per-stage spawns, static spawns The locations...
  19. goem

    koths_sittin a4

    A small-ish map that's wider than it is long. Three points, 6:00 timer. More points = faster clock. Previously rd_resource. Barn point gives advantage to defenders on the control point, as it is the highest ground and is hard to attack. Bridge point is neutral and open, not favoring either...
  20. vanSulli

    Hybrid Payload Logic Prefab

    This is a prefab for hybrid cp/payload maps, as used in @tyler 's Fountain. It plays like an Overwatch hybrid map: Capture the first point, and then push the payload to its destination. To fit with TF2's theme and HUD, the cart is on an elevator that raises up as the first point is capped.