v1.x of this logic was created during the Pick It Up! contest - as such, it was a hacky mess of tacked-on functionality. v2 is a complete remake of the logic from the ground-up.
Changelog:
- Remade logic and diagram entirely - it's readable now!
- Almost every entity has an editor comment attached.
- Prefab includes commented func_details, to help visualise the entities against the diagram.
- Faster and simpler, relying on less interrupting delayed relays.
- Same featureset as v1.3.
- Fixed conditional bonus time.
- Fixed forcespawning into a round loss.
Updating from previous versions of this logic is as simple as ripping the old one out (teamflags included) and dropping this one in its place.