After a playtest and some feedback, here are the changes I found suitable for the next version.

Removed the flank from the second courtyard to mid entirely, and replaced the exit with a Health/Ammo cubby
20190522210342_1.jpg
Made the mid building larger which also aided in nerfing the engineer cubby
20190522210402_1.jpg
Added a 3rd exit to the mid flank
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Level overview
leveloverview.png


Smaller Changes Include

The roof edges now have no collisions so jumpers aren't gimped on occasional jumps

Adjusted health placement

Added cubemaps and soundscapes

Added a concerning amount of blockbullet brushes to the dumptrucks