KotH Cranberry A2

A KotH map geared towards 6v6 play

  1. Heronherald

    Heronherald L6: Sharp Member

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    Cranberry - A KotH map geared towards 6v6 play

    This is my first map made specifically for competitive play, namely 6v6.

    The theme of the map is that Red owns a cranberry farm and Blu a blueberry farm, and the main purpose of the facility is for mercenaries to kill each other in.

    Spawn courtyard
    Second courtyard Mid A transition from the spawn courtyard to the second courtyard Mid flank route House between 2nd courtyard & mid transition to sniper balcony

    (Screenshots may be outdated)

    Comp-based feedback is greatly appreciated!
     
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    Last edited: May 23, 2019
  2. sumo

    sumo L1: Registered

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    Your roofs aren't wholly comp-friendly. Jumpers can get caught on their overhangs, while this will rarely happen, it's best to func_brush overhangs like this to omit the possibility altogether.

    In your final screenshot with the crates, there is a gap between them that eats splash damage. You could either blockbullet the gap or simplify their placement.

    Allowing every class to climb the cp's roof is interesting, looking forward to getting a team up there in an Imp.
     
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  3. Heronherald

    Heronherald L6: Sharp Member

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    Thank you for the feedback, I understand that the roofs need to be either clipped or have collisions removed. And thanks for pointing out the crates, I must've missed blockbulleting them
     
  4. Heronherald

    Heronherald L6: Sharp Member

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    After a playtest and some feedback, here are the changes I found suitable for the next version.

    Removed the flank from the second courtyard to mid entirely, and replaced the exit with a Health/Ammo cubby
    Made the mid building larger which also aided in nerfing the engineer cubby Added a 3rd exit to the mid flank Level overview

    Smaller Changes Include

    The roof edges now have no collisions so jumpers aren't gimped on occasional jumps

    Adjusted health placement

    Added cubemaps and soundscapes

    Added a concerning amount of blockbullet brushes to the dumptrucks

    Blockbulleted gaps that eat splash damage

    Read the rest of this update entry...