Cranberry - A KotH map geared towards 6v6 play This is my first map made specifically for competitive play, namely 6v6. The theme of the map is that Red owns a cranberry farm and Blu a blueberry farm, and the main purpose of the facility is for mercenaries to kill each other in. Spawn courtyard Second courtyard Mid A transition from the spawn courtyard to the second courtyard Mid flank route House between 2nd courtyard & mid transition to sniper balcony (Screenshots may be outdated) Comp-based feedback is greatly appreciated!
Your roofs aren't wholly comp-friendly. Jumpers can get caught on their overhangs, while this will rarely happen, it's best to func_brush overhangs like this to omit the possibility altogether. In your final screenshot with the crates, there is a gap between them that eats splash damage. You could either blockbullet the gap or simplify their placement. Allowing every class to climb the cp's roof is interesting, looking forward to getting a team up there in an Imp.
Thank you for the feedback, I understand that the roofs need to be either clipped or have collisions removed. And thanks for pointing out the crates, I must've missed blockbulleting them
After a playtest and some feedback, here are the changes I found suitable for the next version. Removed the flank from the second courtyard to mid entirely, and replaced the exit with a Health/Ammo cubby Made the mid building larger which also aided in nerfing the engineer cubby Added a 3rd exit to the mid flank Level overview Smaller Changes Include The roof edges now have no collisions so jumpers aren't gimped on occasional jumps Adjusted health placement Added cubemaps and soundscapes Added a concerning amount of blockbullet brushes to the dumptrucks Blockbulleted gaps that eat splash damage Read the rest of this update entry...