• New layout around central point
    • Mid spawn now have two exits and automatic doors
    • There is a new tunnel between blu pit and mid point
    • A LOT less saws
    • More covers, less long sightlines
    • Passages that goes under the point
  • Lighting and details reworked
    • Less 255 255 255 200 lights
    • Sewer tunnel is not carved anymore, and is smoother
    • point_spotlights !
    • More decals
    • Ceiling props
    • Slightly less "woodhill" decals
  • Changed round timers from 5min + 7 to 8min + 7
In the next version, I am going to make a better big sign and add some more custom decals.

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The final update of the map before the submission for the contest
I added some custom textures, hope I packed them correctly.
The map is getting good at the right rate.
Hey, just making a small update focused on cosmetics, I am going to makean intensive work on my map the next few days left.
Hi guys, I have been busy lately but I added a lot of textures to my map.
This is mostly a cosmetic update.

cp_woodhill0011.jpg


Also, here is he fourth episode of the devlog of this map:
[UPDATE:]
- Started basic texturing
- modelling context
- Improved lightning at the starting area


pictures:

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