New layout around central point Mid spawn now have two exits and automatic doors There is a new tunnel between blu pit and mid point A LOT less saws More covers, less long sightlines Passages that goes under the point Lighting and details reworked Less 255 255 255 200 lights Sewer tunnel is not carved anymore, and is smoother point_spotlights ! More decals Ceiling props Slightly less "woodhill" decals Changed round timers from 5min + 7 to 8min + 7 In the next version, I am going to make a better big sign and add some more custom decals. Spoiler: Updates images
The final update of the map before the submission for the contest
I added some custom textures, hope I packed them correctly. The map is getting good at the right rate.
Hey, just making a small update focused on cosmetics, I am going to makean intensive work on my map the next few days left.
Hi guys, I have been busy lately but I added a lot of textures to my map. This is mostly a cosmetic update. Also, here is he fourth episode of the devlog of this map:
[UPDATE:] - Started basic texturing - modelling context - Improved lightning at the starting area pictures: