CP cp_woodhill b3

2CP Attack/defense map for the connect 5 challenge, wood factory at night.

  1. onra77

    onra77 L1: Registered

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    cp_woodhill - 2CP Attack/defense map for the connect 5 challenge, wood factory at night.

    Hi everyone, I am making this map for the connect 5 challenge.

    [​IMG]

    My map is a wood factory at night, it is a 2CP attack/defense.

    It contains sawblades, development textures, a deadly water current, and much more in the times to come.


    ==Screenshots==



    Blu team spawns on the right and must go through the wall on the left



    First capture point above a deadly water current (notices the numerous blades)



    Last CP



    The different roads available after the first capture point



    Wall of blades !


    This map is too dull, I know, I haven't worked a lot on lightning.


    I am also making a vlog (english subtitles) to show the advancement of my map. Feel free to subscribe. I will also publish the new videos in reply to this topic.

    Playlist link: https://www.youtube.com/playlist?list=PLwdFMEcRoBxfw98CQl9cRDWuY9u8z083z&disable_polymer=true
     
  2. onra77

    onra77 L1: Registered

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    ===Dev logs (french audio, english subtitles)===


    Presentation video:





    Dev log #1





    Dev log #2





    Dev log #3

     
    Last edited: Feb 27, 2018
  3. onra77

    onra77 L1: Registered

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  4. onra77

    onra77 L1: Registered

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    Hi guys, I have been busy lately but I added a lot of textures to my map.
    This is mostly a cosmetic update.



    Also, here is he fourth episode of the devlog of this map:


    Read the rest of this update entry...
     
  5. onra77

    onra77 L1: Registered

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  6. onra77

    onra77 L1: Registered

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  7. onra77

    onra77 L1: Registered

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  8. onra77

    onra77 L1: Registered

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    • New layout around central point
      • Mid spawn now have two exits and automatic doors
      • There is a new tunnel between blu pit and mid point
      • A LOT less saws
      • More covers, less long sightlines
      • Passages that goes under the point
    • Lighting and details reworked
      • Less 255 255 255 200 lights
      • Sewer tunnel is not carved anymore, and is smoother
      • point_spotlights !
      • More decals
      • Ceiling props
      • Slightly less "woodhill" decals
    • Changed round timers from 5min + 7 to 8min + 7
    In the next version, I am going to make a better big sign and add some more custom decals.


    Read the rest of this update entry...