cp_hex_a3 changelog
Fixes
> Respawn visualizers for Green's spawn exits now function correctly
> Players can no longer stand on the seams around the top of the map
Changes
> Added some flanks to allow movement around the point
> Added a route to allow Green team to return to their spawn room from ground level
> Added additional signs for direction
> Moved the medium health kits a bit further away from the point
> Added small health and ammo on the flanks
> It is now raining harder than before
> Added more decorative elements
> Increased the time that gets added to the timer when cap progress is broken