cp_hex_a3 changelog

Fixes
> Respawn visualizers for Green's spawn exits now function correctly
> Players can no longer stand on the seams around the top of the map

Changes
> Added some flanks to allow movement around the point
> Added a route to allow Green team to return to their spawn room from ground level

> Added additional signs for direction

> Moved the medium health kits a bit further away from the point
> Added small health and ammo on the flanks

> It is now raining harder than before
> Added more decorative elements

> Increased the time that gets added to the timer when cap progress is broken