72hr Jam 2022 cp_gravelbit A3

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Here's the first actual update by me since the jam! While there was a version before this, v01 was an experiment made by abp. Some of the changes in that version didn't play well but some were worth exploring, so here's my implementation of some of those along with my own changes!
  • Reverted both spawns back to a2a's versions
  • Changes at A:
    • Widened the capture zone
    • Reworked the electric eel shack
    • Removed the electric eel sign
      • Too many people were avoiding the water because of it
    • Reverted some cover adjustments to a2a
    • Changes to cover in the wood plank room
    • Changes to the staircase in the wood plank room
    • Added a second staircase near Blu's entrance in the wood plank room
    • This is probably a bad idea, but I'm curious so we're trying it
  • Changes at B:
    • Partially rebuilt Blu's upper spawn exit
    • Reverted some cover changes to a2a
    • Added a rock in the center of the empty space next to the point
  • Changes at C:
    • Reverted point design to a2a
    • Increased capture time to 8 seconds (up from 7)
    • Made the cover walls on the point thinner
    • Rebuilt the C->A connector room
      • The one-way door from v01 has been replaced with a door that closes when A is capped
      • To make this new door change not suck for both teams, there's a new route here too
  • Partially rebuilt the A <-> B connector
    • It now connects to the upper floor of the wood plank room
  • Health and ammo changes
    • Mostly a lot more ammo for spies and engies


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ask abp for details
  • Changes at Blu spawn
    • Spawns face a different direction now
    • ask abp for details
  • Changes at A
    • The Shack has been embiggened
    • Adjustments to cover
    • ask abp for details
  • Changes at B
    • New platform for defenders
    • Adjustments to cover
    • ask abp for details
  • Changes at C
    • The point is higher now
    • The A shortcut building now has a one-way door
    • Adjustments to cover
    • ask abp for details
  • Clipping changes
  • Health and ammo adjustments
This isn't an A1 or an A3 because I didn't make it, but some of these changes might make it to the next alpha in some form if they play well.


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  • Fixed the deathpit not killing people
  • Extended the water to the bottom of the river
  • Fixed console errors about props without vphysics models having collisions turned on
  • Changes at A
    • Adjustments to cover
    • Made the river deeper to remove sniper spots on the far shore
  • Changes at B
    • Adjustments to cover
    • Widened the main route leading to the point
  • Changes at C
    • Adjustments to cover
    • Reworked one of Red's spawn exits
    • Adjustments to the platforms in the A-side building
  • Health and ammo adjustments
  • Clipping improvements
  • Lighting improvements
  • Optimization