cp_gravelbit

cp_gravelbit A3

14bit

L14: Bit Member
aa
Oct 5, 2014
642
2,070

14bit

L14: Bit Member
aa
Oct 5, 2014
642
2,070
14bit updated cp_14bit_72 with a new update entry:

A2: More trees

  • Changes at A
    • Adjustments to cover
    • Made the river deeper to remove sniper spots on the far shore
  • Changes at B
    • Adjustments to cover
    • Widened the main route leading to the point
  • Changes at C
    • Reworked one of Red's spawn exits
    • Adjustments to the platforms in the A-side building
  • Health and ammo adjustments
  • Clipping improvements
  • Lighting improvements
  • Optimization

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14bit

L14: Bit Member
aa
Oct 5, 2014
642
2,070

14bit

L14: Bit Member
aa
Oct 5, 2014
642
2,070
14bit updated cp_gravelbit with a new update entry:

v01: ask abp for details

ask abp for details
  • Changes at Blu spawn
    • Spawns face a different direction now
    • ask abp for details
  • Changes at A
    • The Shack has been embiggened
    • Adjustments to cover
    • ask abp for details
  • Changes at B
    • New platform for defenders
    • Adjustments to cover
    • ask abp for details
  • Changes at C
    • The point is higher now
    • The A shortcut building now has a one-way door
    • Adjustments to cover
    • ask abp for details...

Read the rest of this update entry...
 

14bit

L14: Bit Member
aa
Oct 5, 2014
642
2,070
14bit updated cp_gravelbit with a new update entry:

A3: More routes

Here's the first actual update by me since the jam! While there was a version before this, v01 was an experiment made by abp. Some of the changes in that version didn't play well but some were worth exploring, so here's my implementation of some of those along with my own changes!
  • Reverted both spawns back to a2a's versions
  • Changes at A:
    • Widened the capture zone
    • Reworked the electric eel shack
    • Removed the electric eel sign
      • Too many people were avoiding...

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