Here's the first actual update by me since the jam! While there was a version before this, v01 was an experiment made by abp. Some of the changes in that version didn't play well but some were worth exploring, so here's my implementation of some of those along with my own changes!
Reverted both spawns back to a2a's versions
Changes at A:
Widened the capture zone
Reworked the electric eel shack
Removed the electric eel sign
Too many people were avoiding the water because of it
Reverted some cover adjustments to a2a
Changes to cover in the wood plank room
Changes to the staircase in the wood plank room
Added a second staircase near Blu's entrance in the wood plank room
This is probably a bad idea, but I'm curious so we're trying it
Changes at B:
Partially rebuilt Blu's upper spawn exit
Reverted some cover changes to a2a
Added a rock in the center of the empty space next to the point
Changes at C:
Reverted point design to a2a
Increased capture time to 8 seconds (up from 7)
Made the cover walls on the point thinner
Rebuilt the C->A connector room
The one-way door from v01 has been replaced with a door that closes when A is capped
To make this new door change not suck for both teams, there's a new route here too
Partially rebuilt the A <-> B connector
It now connects to the upper floor of the wood plank room
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