• rebuilt spaceship model, finally
  • renamed spaceship to "Australis"
  • updated hull number
  • updated train model
  • widened capture zone
  • improved capture zone visibility
  • improved roof visibility
  • improved spawn area
  • improved lighting
  • fixed slope-standing bug
  • fixed render distance
  • added soundscape
  • added walls on sniper deck
  • reoriented spawn again!
  • readded no-exit sign in spawn
  • readded some easter eggs
  • removed HUD announcement
  • set up sky camera
  • demolished some useless walls
  • eliminated control point wall gap
  • increased roof height
  • reoriented spawn
  • improved clipping
  • added more trains
  • installed space cannons
  • more fences!
  • deleted the entire A3 map
  • improved the layout
  • redesigned the spacedock
  • modified the space cruiser (closer to A1's style)
  • updated the monorail trains
  • removed some easter eggs
  • deleted half of the A2 map
  • improved the layout
  • redesigned the spacedock
  • modified the space cruiser
  • changed map description
  • added some easter eggs
  • 3D skybox!
  • fixed packing issue
  • removed playerclips above the double-bridges
  • deleted the entire A1 map
  • improved the layout
  • redesigned the space cruiser & spacedock
  • adapted the new map name
  • changed map description
  • added some easter eggs
The name of this map "koth_spacedock" is now changed to "koth_ceres" to avoid name collision with another map of the same title [TF2 wiki], as well as to reflect the significant rework (~95%) of the map layout.

The original map files, "koth_spacedock_a1.bsp", "koth_spacedock_a1a.bsp", as well as the .rar files hosted on my GameBana page [GameBanana], will NOT have their names changed for archival purposes.

The upcoming updates will be named "koth_ceres_a2", "koth_ceres_a2a", etc. .

Note:
  • another map called "ctf_ceres_base" [TF2Maps] has no relationship with the development of this map
  • an alternative name "Spacedock: Solar War" was used, but later scrapped due to it being too long