added one-way to B improved cover for blu on B messed with respawn times made the B red door smaller Trying to figure out B for blu. Currently it's a hog fest for pushing due to lack of cover.
Added raised area in B. Added cover to B. Fixed some respawning issues. Adjusted respawn times. Adjusted pickups. Fixed some clippings.
fixed red spawning in last fixed missing models fixed clippings The demos and test data were skewed so I only focused on game breaking issues for this small update.
changed some respawn times. changed lobby leading into C. moved red spawn around. red has a closer spawn for B.
fixed forced respawn again... raised red respawn a little on last. raised blu respawn on B a little. added ramp on last. fixed clips.
redid the lobby going into B fixed some clips fixed the roof on blu spawn redid half of the lobby going into C fixed forced respawn for B added vscript to open doors during waiting for players (thanks gidi)
Made it so red instant respawns when A is capped with a delayed moving of the spawn. Similar to other maps in the game. Lowered A cap time. Adjusted route going into B. Gave red more breathing room for B.
reduced respawn times fixed players being able to stand on trees fixed some fades made bottle shootable started detailing up to A
updated route into last. gave red more high ground around last. pushed blu spawn back a bit on B so they can't get sniped as easily. reduced cap time on A (it's the same as other valve maps it's this long for a reason!!!). added some more ammo in spots. made it easier got red/blu to fight over the trains.
updated bridge into B added flank into A added flank under point on last. added some sounds clipping improvements adjusted spawn times