Alpha 8

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Changes™ :
  • Added New Area with a death pit
  • Added New high ground area at The choke point leading to last
  • Placed more health and ammo packs around the map
  • Added even more LIGHTS in caves
  • Fixed Doors // all doors in caves for some unknown to me reason where treated as one entity
  • AND MORE
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Alpha 7.2

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Changes™ :
  • Implemented a new alarm system for incoming trains
  • Fixed Blu Flank Tunel Not being symmetrical to Red one
  • Added Missing Cacti
  • Added Missing Clips
  • AND MORE™
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Alpha 7

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Changes™ :
  • Changed Last Point "a little bit"
  • Added Missing Clips
  • Disabled shadows of all door props
  • Made some insignificant changes to last point flank
  • Made so jumping form Red Base to Blu One is Impossible and vice versa
  • Added few more LIGHTS to the cave parts of the map.
  • Made "death pit" deeper and with more stuff
  • AND MORE

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Alpha 6 Fix 2

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Changes™ :
  • Fixed Blu's cave spawn door
  • And nothing else (just a Quicker Fix)

Read the rest of this update entry...
Alpha 6 Fix

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Changes™ :
  • Added Missing Props and texture (also Skybox)
  • Added fences at Red and Blu bases
  • Added New rout to Final Points
  • Added warning for a "death pit"
  • AND MORE
Alpha 6

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Warning!
Rework

A full scaled overhaul of a map with changed layout, theme, game mode and more. It's pretty much a completely new map. Only things remaining are overall idea for a map and it's gimmicks. Hopefully you will like the new direction for this map's construction.

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Changes™ :
  • Its a Rework
  • Made map have 5cp instead of 3cp
  • Changed layout
  • Changed map's theme
  • Changed into daytime
  • Added "death pit"
  • AND MORE
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Plans for future updates :
  1. Edit Train's spawn rate
  2. Make a few new routs to second points from mid
  3. Work on custom props for map
  4. IMPROVE
Alpha 5b



Fixes&Changes™ :
  • Changed time limit to 7 minutes
  • Capturing mid point now resets timer
  • Made map a lot brighter
  • Fixed other lighting issues
  • Added more Ammo&Health packs around center area
  • Made stickies bounce off mid point
  • Added a few props
  • And More™












Alpha 5

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Warning!
Update contains ginormous changes to the map

After watching a few times demos from last two IMPs I decided to rework center of the map and adjacent areas. In short, area have been made a lot bigger and the new middle capture point got an interesting gimmick to it. Also train got a few new wagons to carry. Now map should play a little bit differently and so I have changed the time limit from 5 minutes to 10 minutes. Also added a few lamps here and there.


Fixes&Changes™ :
  • Rework to central area of the map
  • Red's last point now can be defended properly
  • Removed Dust's doors from the map
  • Removed Cranes
  • Opened up new areas
  • Added more cover
  • AND MORE
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Plans for future updates :
  1. Expand map from 3CP to 5CP
  2. Work on current last points
  3. Make a few new routs to current last points from mid
  4. Work on custom props for map
  5. Make new 3D skybox
  6. IMPROVE
Alpha 4

After reading thru feedback taken from imp I have changed the following aspects of the map:
- As always I have added more lighting
- Added patches under ammo and health packs
- Made railings non-solid
- Made current last points a bit harder/easier to defend by reducing cap time and adding catwalk/balcony above them
- Placed a few props here and there
- Made most rooms have ceilings higher
- Fixed Murderous Platform of DOOM by making it less dangerous

Here have a few screenshots
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OK, now I would like to ask you if I should do the following changes for the next update:
- Change map to a 5cp
- Make path to mid not be super tight choke point that it is now
- Add more hazards such as death pits
- Expand mid area
Alpha 3 Fix
Fix contains crane props which previous versions lacked in bsp file