CP Across Alpha 5b

a 3CP map with unusual gimmicks to the mix

  1. AcidGamer

    AcidGamer prop_dramatic

    Messages:
    18
    Positive Ratings:
    3
    [​IMG]

    Across
    a 3CP map with unusual gimmicks to the mix

    cp_across is a map with three control points placed in a symmetrical environment consisting of Red and Blu bases and a mid point placed over train tracks. There are/will be multiple possible paths towards each point.

    On the map you can find yourself in front of an incoming train so mind your steps.


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    Last edited: Oct 10, 2017
  2. AcidGamer

    AcidGamer prop_dramatic

    Messages:
    18
    Positive Ratings:
    3
    Alpha 2

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    This update includes following improvements and changes:
    • More lamps (lighting)
    • 3D skybox (prototype)
    • Added health packs next to full ammo packs
    • New props for train tracks
    • Train spawn timing changed
    • Additional observer cameras

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    Last edited: Oct 10, 2017
  3. AcidGamer

    AcidGamer prop_dramatic

    Messages:
    18
    Positive Ratings:
    3
    Alpha 3

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    Fixes&Changes™ :
    • Even more lamps
    • New Small Health packs on each team's wagon
    • Catwalks have been changed in each base
    • Small Ammo packs in tunnels have been changed to medium Ammo packs
    • Red and Blu Capture areas have been modified
    • Train spawn have been delayed by 10 seconds
    • Just a few creates have been added

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    Last edited: Oct 10, 2017
  4. AcidGamer

    AcidGamer prop_dramatic

    Messages:
    18
    Positive Ratings:
    3
    Alpha 4

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    After reading thru feedback taken from imp I have changed the following aspects of the map:
    • As always I have added more lighting
    • Added patches under ammo and health packs
    • Made railings non-solid
    • Made current last points a bit harder/easier to defend by reducing cap time and adding catwalk/balcony above them
    • Placed a few props here and there
    • Made most rooms have ceilings higher
    • Fixed Murderous Platform of DOOM by making it less dangerous

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    OK, now I would like to ask you if I should do the following changes for the next update:
    • Change map to a 5cp
    • Make path to mid not be super tight choke point that it is now
    • Add more hazards such as death pits
    • Expand mid area

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    Last edited: Oct 10, 2017
  5. AcidGamer

    AcidGamer prop_dramatic

    Messages:
    18
    Positive Ratings:
    3
    Alpha 5

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    Warning!
    Update contains ginormous changes to the map

    After watching a few times demos from last two IMPs I decided to rework center of the map and adjacent areas. In short, area have been made a lot bigger and the new middle capture point got an interesting gimmick to it. Also train got a few new wagons to carry. Now map should play a little bit differently and so I have changed the time limit from 5 minutes to 10 minutes. Also added a few lamps here and there.


    Fixes&Changes™ :
    • Rework to central area of the map
    • Red's last point now can be defended properly
    • Removed Dust's doors from the map
    • Removed Cranes
    • Opened up new areas
    • Added more cover
    • AND MORE
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    Plans for future updates :
    1. Expand map from 3CP to 5CP
    2. Work on current last points
    3. Make a few new routs to current last points from mid
    4. Work on custom props for map
    5. Make new 3D skybox
    6. IMPROVE
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    Last edited: Oct 10, 2017
  6. AcidGamer

    AcidGamer prop_dramatic

    Messages:
    18
    Positive Ratings:
    3
    Alpha 5b

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    Fixes&Changes™ :
    • Changed time limit to 7 minutes
    • Capturing mid point now resets timer
    • Made map a lot brighter
    • Fixed other lighting issues
    • Added more Ammo&Health packs around center area
    • Made stickies bounce off mid point
    • Added a few props
    • And More™

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    Last edited: Oct 10, 2017