Added:
devtex/toolsnodraw_black
devtex/toolsnodraw_transparent (SEE NOTE!)

NOTE: nodraw_transparent LEAKS!!! Do not use it to seal a map! It's intended to be used so you can see into areas that are already sealed from the outside!


ULmR015.jpg
1cMTc2v.jpg
Desaturated red and blue nodraw
I finally have figured out what made a trigger texture.. tick, which I should have done sooner, but oh well. Now, all trigger / tool textures function as normal trigger textures!

Also, due to [what seemed like] popular opinion, I have lowered the saturation on the red and blue colors.

wqlUQO8.png
sPOK2L6.png
FtqdoMB.png
Wiki page!
Kyzer_color_pallette.jpg

Updated the Special Trigger to be easier to read.
Kyzer_tools.jpg
I changed yellow from being a bright yellow to a more sandy, pale yellow with higher contrast.
dev_measuregeneric03c.jpg
light lime green, salmon, vibrant blue, and hot tamale red add new forms of contrast.
dev_measuregeneric03d.png dev_measuregeneric03e.png dev_measuregeneric03f.png dev_measuregeneric03g.png
Changes:

+ Added magenta, yellow, and cyan (dev_measuregeneric03's)
-Removed pointless measurement textures (192 & 384) that weren't even advertised as being in the pack due to their broken nature.

NC1iWMr.jpg
ximqXlu.jpg
EeGQVug.jpg


I'm going to keep on adding dev_measuregeneric colors because I find them personally useful. It removed the monotone that exists in just orange and gray and gives color coordination value. Makes things stand out and allows for floor-planning to be color based and easier to see the boundaries between areas if walls haven't been put up yet.
I removed the transparent entity room and dev tag textures since they're pretty much useless.
I added new black and white dev_measuregeneric textures. They're called dev_measuregeneric02.

JHMM0Gf.jpg
3isopSP.jpg


I will be using these in my own maps. I personally use white as "Areas of Interest / Testing Focus" and black as "Out of Bounds / Uninteresting Area". Perhaps we could make this a standard? They could help map testing a lot.