- Jul 30, 2021
- 672
- 378
Hi, I'm Katsu. I like writing articles, but I don't have room for them in my bio! (And the formatting would feel weird) So, I'm just gonna post a list here. There's a treasure trove of knowledge in these threads and while they're not all super sunny and positive, I'll always recommend them to anyone who's willing to take a deeper dive into mapping.
The User Manual
A hybrid of gamemode/level design article that tries to provide some relatively quick tips on what a gamemode consists of, as well as how to make a decent level with it.
General Knowledge
These are articles aren't usually specifically about level design; More accurately, they're mostly about the reasoning behind certain mapping decisions.
These are a "below-the-surface" level of User Manual articles. In these, I let my mind fly freely and just rant. Not usually the most coherent, but I try to still include as much knowledge as I can inside them.
I create & edit nav meshes for maps, which I then put into collections divided by gamemode. Das' about it.
This section is dedicated to the reviews I've done that I feel are of high quality, regardless of how I judged a map in the end.
The Rest of It
This one's unorganized!
The User Manual
A hybrid of gamemode/level design article that tries to provide some relatively quick tips on what a gamemode consists of, as well as how to make a decent level with it.
General Knowledge
These are articles aren't usually specifically about level design; More accurately, they're mostly about the reasoning behind certain mapping decisions.
- "What does _a1 mean?": A Guide to Version Strings
- The 60MB Rule - Why is it good to follow?
- "Don't Make the Flag Bad!" - CTF & Flag Desirability
- The Importance of Universal Terminology
These are a "below-the-surface" level of User Manual articles. In these, I let my mind fly freely and just rant. Not usually the most coherent, but I try to still include as much knowledge as I can inside them.
- Playability vs. Identity - "Why is A/D CTF Controversial?"
- Reverse Invade CTF - A Gameplay Travesty
- 2CP Arena - What's the Point?
- Destruction Modes are Boring, Here's Why
I create & edit nav meshes for maps, which I then put into collections divided by gamemode. Das' about it.
- Edited Nav Mesh Collection #3: King of the Hill
- Edited Nav Mesh Collection #4: Payload
- Edited Nav Mesh Collection #5: Symmetrical CP
- Edited Nav Mesh Collection #6: Attack / Defense
This section is dedicated to the reviews I've done that I feel are of high quality, regardless of how I judged a map in the end.
The Rest of It
This one's unorganized!
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