The kinda inside spy tech area looks a bit weird. I don't think the computer walls really fit the position.Recently I've been making a fully-artpassed port of Blood Covenant from quake champions into TF2, and here's what I got so far
From what I remember the bridge sightlines were brought up back when originally tested, so if they turn out to be a problem during further testing I'll try to address them. I did have some railing signs in the last version, but those were to block off the out of bounds areas; with a change of message (and city) those could mitigate the sightline issue somewhat as well:The sniper sightline on the bridge concerns me
From what I remember the bridge sightlines were brought up back when originally tested, so if they turn out to be a problem during further testing I'll try to address them.
So having not mapped for TF2 for a long while I've decided to return to the fray, picking up right where I left off with a KOTH map that I last touched in 2015. I'll hopefully try and get it tested ingame soon, since I remember that being constructive three years back, but for now I'm trying out some aesthetic stuff where it won't hurt the gameplay. The original map was going to have a Mannhattan/Central Park theme, but this time around I want to try something completely new - and to my knowledge, nobody's ever done a TF2 map set in South London before:
snip
thank you for pointing that out. that's amazing
haha that's amazing
Aesthetically, it looks great, but it is way too dark for TF2 game-play.Fooling around with some stuff for a space themed map - multiple images here
https://steamcommunity.com/profiles/76561197968191400/screenshots/?appid=440
I love it!BLU spawning in a disguised boxcar could make for a believable entry into a map: