WiP in WiP, post your screenshots!

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Prosciutto

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Oct 6, 2008
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My first bit of creativity in months - looking at doing another space themed map - any ideas on how to incorporate these into it? I really like the feel of these two images.

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filedetails
 

Empyre

L6: Sharp Member
Feb 8, 2011
309
187
In those two images, you have ares where players can go that are dark. That's a no-no in TF2. Players must not only be able to see other players, but also easily see what team they are on. So, even though lighting like that looks good, it is bad for game-play.
 
Oct 6, 2008
1,965
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Yep I realize that for the game play, how do you think I can incorporate it as a visual someplace? Maybe a lab that players can't get to?
 

Gorgonzilla

L3: Member
Dec 1, 2016
133
41
Finishing up on an artpass!

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Wow, that looks amazing, minor issue is that some grass sprites, particularly on the right side, are clipping through stairs. Also, the pine tree, next to the hp/ap looks a little weird, why is a tree growing in such an enclosed space? and why would the people who own the place let it keep growing? It might become a problem if it grew any larger.
Other than that, I can't really see anything that you might want to change.
What's the map you're detailing?
 

YOYOYO

50 crashes and counting!
aa
Jul 10, 2017
622
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It might become a problem if it grew any larger.
Yes... in the universe of TF2, time and growth is an enormous problem. If only maps didn't have to deal with this.

I suppose it kinda makes sense, but I'm just saying you don't have to change it.
 
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Prosciutto

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I was bored so i decided to make a halloween version of sludgepit named spookpit or something like that
 

YOYOYO

50 crashes and counting!
aa
Jul 10, 2017
622
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@Kobolite Oh wow, that's actually starting to look really good! Tbh, I thought it was going to be one of those event maps where they just retexture some buildings and add pumpkins. Here it looks like you actually redesigned some components.
 
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Prosciutto

@Kobolite Oh wow, that's actually starting to look really good! Tbh, I thought it was going to be one of those event maps where they just retexture some buildings and add pumpkins. Here it looks like you actually redesigned some components.
i want the map to be set in a haunted scottish castle or something like that
 

HQDefault

...what
aa
Aug 6, 2014
1,056
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Recently I've been making a fully-artpassed port of Blood Covenant from quake champions into TF2, and here's what I got so far
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YOYOYO

50 crashes and counting!
aa
Jul 10, 2017
622
556
Recently I've been making a fully-artpassed port of Blood Covenant from quake champions into TF2, and here's what I got so far
The kinda inside spy tech area looks a bit weird. I don't think the computer walls really fit the position.