Wow, that looks amazing, minor issue is that some grass sprites, particularly on the right side, are clipping through stairs. Also, the pine tree, next to the hp/ap looks a little weird, why is a tree growing in such an enclosed space? and why would the people who own the place let it keep growing? It might become a problem if it grew any larger.Finishing up on an artpass!
Yes... in the universe of TF2, time and growth is an enormous problem. If only maps didn't have to deal with this.It might become a problem if it grew any larger.
Looks really really good! One of my favorite aesthetics in tf2Finishing up on an artpass!
i want the map to be set in a haunted scottish castle or something like that@Kobolite Oh wow, that's actually starting to look really good! Tbh, I thought it was going to be one of those event maps where they just retexture some buildings and add pumpkins. Here it looks like you actually redesigned some components.
The kinda inside spy tech area looks a bit weird. I don't think the computer walls really fit the position.Recently I've been making a fully-artpassed port of Blood Covenant from quake champions into TF2, and here's what I got so far