KotH daffle a5

koth_daffle

  1. Dafflewoctor

    aa Dafflewoctor

    Messages:
    38
    Positive Ratings:
    139
    daffle - koth_daffle

    A KOTH map with an emphasis on its variety of routes to, around, and under the objective.

    Name is under construction
     
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  2. Dafflewoctor

    aa Dafflewoctor

    Messages:
    38
    Positive Ratings:
    139
    a2

    -Reworked tunnel flanks:

    -Previously, underground areas next to the point were found to be too interconnected and needlessly complex. These have been removed.

    -To compensate for this, the elevated tunnel passage has been expanded and now connects to the "ravine" area under the point
    -Shack that previously connected to the tunnel flanks has been removed and replaced with a larger building that functions as a side route to the point, as well as a battlements rooftop

    -Lighthouse has been replaced with an easier to navigate building

    -"Ravine" area is now less deep, hopefully to make attacking mid from the ramps more viable

    -Removed pine trees around the point

    -Expanded courtyard leading up to mid slightly

    -Added ammo under mid, adjusted other pickups

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    Last edited: Jun 26, 2018
  3. Dafflewoctor

    aa Dafflewoctor

    Messages:
    38
    Positive Ratings:
    139
  4. Dafflewoctor

    aa Dafflewoctor

    Messages:
    38
    Positive Ratings:
    139
    a3

    -Refined tunnel area connecting upper plateaus with mid

    -Changed geometry of the white building to block sightlines

    -Reduced unnecessary space in rightmost (from Red's perspective) passage at spawn

    -Added a nice shack to the upper plateaus. (You can hide in this shack, if you want to! You don't have to though.)

    -The shack is really nice! Please hide in the shack.

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  5. Dafflewoctor

    aa Dafflewoctor

    Messages:
    38
    Positive Ratings:
    139
    a4

    -Added windows to sightline blockers before the bridge

    -Moved health and ammo packs from the fence to directly in front of middle buildings

    -Changed geometry of the rooftop battlements to make it more obvious that the adjacent roof cannot be accessed

    -Added lights to the tunnel route

    -Fixed players being able to stand on some fences

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  6. Dafflewoctor

    aa Dafflewoctor

    Messages:
    38
    Positive Ratings:
    139
    a5

    -Scaled down length of the mid platform and reduced depth of the surrounding "ravine" area

    -Edited the rooftop vantage points, and added a new platform with a barrier to force engineers to expose sentries more

    -Narrowed route under the bridge

    -Added ramps to up to the bridge in the area between the bridge and white building, and modified preexisting ramps

    -Remade much of the white building to make it more freeing to navigate, less isolated from outside combat, and more usable for snipers

    -Added cover in middle route from spawn to block a sightline, and created slight height advantage for players leaving spawn

    -Clipping fixes

    -Updated screenshots

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