Something about that tower feels odd; I think it's how thin it is compared to how tall it is. I would make it two-story, maybe?
I think the pagoda in general looks great. You don't want too much detail; converting such an object to TF2 will obviously call for some compromise from its original appearence to abide both TF2's style, gameplay and performance.
Indeed, a few months ago when I did go full detail with Japanese architecture, my map hit T-juncts limit with just 4 buildings. Not to mention the compile time.
Had to start over
The feedback i got from the last gameday made me realize that my map didnt fit very well into the tf2 world. So im doing some major redesigns. This is the new red spawn =D
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Madness... Chaos... BOATS!
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This is the BLU spawnroom for my summer project "pl_Offshore"
They spawn on the boat, take the cart and head up to RED's oilrig, which they then proceed to blow up. With the lemons.
after doing some stuff that was more radically different, here's something that isn't radically different but just a little weird feeling
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