WiP in WiP, post your screenshots!

Archanor

L1: Registered
Aug 18, 2009
9
3
D791C7B9D34F30B008C447417E3704B70A3235E4


320E53A1ECF926B7C14ED7DE1F5C7CCA8D8586AC


73B759823A302CA0EF83E77370E3A143A61546B8


082A66E0DF9196D157CC08511B227BE4D9415906


I started this about a year ago, but I haven't gotten around to finishing it.
About 30 textures was created for the map, all with normal maps, self-illuminated lights etc.
 

Archanor

L1: Registered
Aug 18, 2009
9
3
I do have some colored textures aswell, but they were made after I created this first room. Those are used in smaller sections such as hallways and possibly in hangars.

I think I need someone who can help me make a layout for the map though, as I'm not really that great at map layouts for TF2.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,712
2,587
Yyler: Wow, I don't know if it's because of lighting direction or a fundamental difference between Source and real life, but the lighting in your screenshot looks way better than the reference photo. Nice work!

Archanor: Those floor tiles are epic, but maybe almost too realistic for TF2.
 
Oct 6, 2008
1,969
451
ok for some reason my pics got loaded in another area - thought I was posting into WIP but whatever - lol

Some of you wanted lights, etc - don't usually do that till the end - but - I give you a sample fo what I'm working towards:

The Bridge over the canyon gorge:

bug-1.jpg


One of the routes:

pl-bugscanyon320008.jpg


Inside the cave - there's a lake bottom left off the cliff - should get some water fights there :)

pl-bugscanyon320005.jpg
 

tyler

aa
Sep 11, 2013
5,100
4,622
Hopefully this looks okay because I've been thinking of it as done for a while now

CerNX.jpg


And here's the little room above and beside B, hopefully spytech in there isn't too odd

WHC89.jpg