WiP in WiP, post your screenshots!

tyler

aa
Sep 11, 2013
5,102
4,621
wip lighting, copying this for the most part

hFjgN.jpg


It's actually fairly well lit just like that (see this image) but I'm gonna add more lights.
 

Archanor

L1: Registered
Aug 18, 2009
9
3
D791C7B9D34F30B008C447417E3704B70A3235E4


320E53A1ECF926B7C14ED7DE1F5C7CCA8D8586AC


73B759823A302CA0EF83E77370E3A143A61546B8


082A66E0DF9196D157CC08511B227BE4D9415906


I started this about a year ago, but I haven't gotten around to finishing it.
About 30 textures was created for the map, all with normal maps, self-illuminated lights etc.
 

Archanor

L1: Registered
Aug 18, 2009
9
3
I do have some colored textures aswell, but they were made after I created this first room. Those are used in smaller sections such as hallways and possibly in hangars.

I think I need someone who can help me make a layout for the map though, as I'm not really that great at map layouts for TF2.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,697
2,581
Yyler: Wow, I don't know if it's because of lighting direction or a fundamental difference between Source and real life, but the lighting in your screenshot looks way better than the reference photo. Nice work!

Archanor: Those floor tiles are epic, but maybe almost too realistic for TF2.
 
Oct 6, 2008
1,950
446
ok for some reason my pics got loaded in another area - thought I was posting into WIP but whatever - lol

Some of you wanted lights, etc - don't usually do that till the end - but - I give you a sample fo what I'm working towards:

The Bridge over the canyon gorge:

bug-1.jpg


One of the routes:

pl-bugscanyon320008.jpg


Inside the cave - there's a lake bottom left off the cliff - should get some water fights there :)

pl-bugscanyon320005.jpg
 

tyler

aa
Sep 11, 2013
5,102
4,621
Hopefully this looks okay because I've been thinking of it as done for a while now

CerNX.jpg


And here's the little room above and beside B, hopefully spytech in there isn't too odd

WHC89.jpg